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Error while compiling the latest SVN source code

 
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dataskin
How do I cheat?
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Joined: 16 Jan 2012
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PostPosted: Mon Jan 16, 2012 2:12 pm    Post subject: Error while compiling the latest SVN source code Reply with quote

Ive got an error when trying to build cheatengine.lpi with Lazarus 0.9.31

CEFuncProc.pas(63,56) Error: Data element too large


this is the line of code in CEFuncProc:

TGroupAddressArray=array [0..999999] of TGroupAddress;

What should I do?
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Dark Byte
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PostPosted: Mon Jan 16, 2012 2:30 pm    Post subject: Reply with quote

Rebuild lazarus in release build instead of the debug build you normally get when installed

Or change the 999999 to 9

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dataskin
How do I cheat?
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Joined: 16 Jan 2012
Posts: 4

PostPosted: Mon Jan 16, 2012 2:49 pm    Post subject: Reply with quote

thanks for a quick response..

ive changed the project build type from debug-nomt to release in project properties->build modes..

it didnt helped...after ive run the build process again - it didnt changed anything.. still - the same message about data being too large..

so ive changed 999999 to 9 and it fixed the problem, however after a while i've got another error:

"LuaDebug.pas(102,56) Error: identifier idents no member "FltSave"
"

Line: c:=ptruint(@debuggerthread.CurrentThread.context.FltSave.XmmRegisters[xmmreg]);
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Dark Byte
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PostPosted: Mon Jan 16, 2012 3:29 pm    Post subject: Reply with quote

just comment that line out for now, it's a 64bit line and i havn't ported that part to 32bit yet

Also,i meant rebuild lazarus, not ce

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Dark Byte
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Reputation: 470

Joined: 09 May 2003
Posts: 25791
Location: The netherlands

PostPosted: Mon Jan 16, 2012 3:36 pm    Post subject: Reply with quote

just comment that line out for now, it's a 64bit line and i havn't ported that part to 32bit yet

Also,i meant rebuild lazarus, not ce

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