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Fast process

 
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vegettadbz
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PostPosted: Wed Dec 07, 2011 2:16 am    Post subject: Fast process Reply with quote

Hey guys!
I just want to make a hack for fast processing. I have found the code.
It looks like this
fstp dword ptr [esi+00000150].

I usually change the above code to this one
add [esi+00000150], num (num--> a big value)

Well, the thing is that fast process do work, but i can't collect the stuffs... :/.
What I mean. The building works fast but when process is complete stuffs doesn't appear. They are stacked into the building for some reason...
What cause this problem? Can you help me?
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Dark Byte
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PostPosted: Wed Dec 07, 2011 8:44 am    Post subject: Reply with quote

Make sure it's not an online game because speed of construction is never decided by you in those games

If that's not the case then perhaps there is a secondary timer. One timer for updating the screen and one timer that dictates when the construction is done

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vegettadbz
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PostPosted: Wed Dec 07, 2011 10:02 am    Post subject: Reply with quote

Dark Byte wrote:
Make sure it's not an online game because speed of construction is never decided by you in those games

If that's not the case then perhaps there is a secondary timer. One timer for updating the screen and one timer that dictates when the construction is done


Hey Dark Byte!
Nope, it's not an online game.
Well, i think that the address is the correct.. When I do the scanning, I find some addresses. There is one that freezes the contraction rate (there is a green bar in the game which shows that).
When it is frozen, construction doesn't complete. If it is unfrozen everything is back to normal. I have done the scanning 3 times and every time I find the new address I come up with this code:
fstp dword ptr [esi+00000150].
Anyway I will try once again the scanning.
If you have any idea, I am glad to hear you.
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Dark Byte
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PostPosted: Wed Dec 07, 2011 11:51 am    Post subject: Reply with quote

Could still be it's the code to update the progressbar instead.

Perhaps the time of finished construction is actually stored as a static variable that is being compared to the current game time

e.g: You do a build command and it stores that the object's finish time is currentgametime+5000
The progressbar then just has to render the difference between the current time and the finishtime


Anyhow:
Quote:

When it is frozen, construction doesn't complete

Does that mean that if you wait forever it will never be build ?

C&C Arena (sorry C&C4) has a similar 'problem'. The finished time needs to be at 100% for a second before the next construction command will start.

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vegettadbz
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PostPosted: Wed Dec 07, 2011 3:06 pm    Post subject: Reply with quote

Quote:

Anyhow:

When it is frozen, construction doesn't complete
Does that mean that if you wait forever it will never be build ?


Yep. If I wait forever it will never be build. I tried a couple of times again and I still come up with this code (see attachment).
The funny thing is that I have already hacked another option (fast car) for this game which is the same with fast process. :/.
I also tried a ''mov'' command. I waited until the process is completed, I checked the value and I typed a ''mov'' command as follows
mov [esi+00000150], value.
Unfortunately it didn't work. I might did something wrong with this... :/



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