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Strict NAT MW2 problem.

 
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whisk
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PostPosted: Sat Jun 11, 2011 2:59 am    Post subject: Strict NAT MW2 problem. Reply with quote

I've portforwarded about 8 ports, enabled Universal Plug n Play, restarted my router and everything. They're all applied to the right device, screenshot below, yet my NAT remains strict. This never happened on Xbox, and I can't seem to find an NAT option in my router options. Anyone know how I can fix it?
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lucidity
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PostPosted: Sat Jun 11, 2011 3:56 am    Post subject: Reply with quote

Have you tried restarting? A lot of routers are running iptables or whatever in the background. You also might be able to SSH into the device and see what's going on.
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whisk
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PostPosted: Sat Jun 11, 2011 3:59 am    Post subject: Reply with quote

lucidity wrote:
Have you tried restarting? A lot of routers are running iptables or whatever in the background. You also might be able to SSH into the device and see what's going on.

Yup,
@SSH wut?
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lucidity
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PostPosted: Sat Jun 11, 2011 4:11 am    Post subject: Reply with quote

It is probably running Linux so you might be able to SSH into the router directly, but not all routers offer it (and some offer it, but not in any kind of documented fashion). Other than that, if the IP is right (10.0.0.1), I'm not sure what to say.
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AhMunRa
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PostPosted: Sun Jun 12, 2011 9:04 pm    Post subject: Reply with quote

DMZ hosting should work if you are trying to host a game. IP tables does support NAT, but I've yet to see a router that allowed you to configure NAT rulesets other than the routers running something like Tomato.

Also if your router is set to act as the DHCP server then NAT may not be an option.

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