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how do you put your code

 
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pilgrams
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PostPosted: Fri Jun 03, 2011 2:12 pm    Post subject: how do you put your code Reply with quote

So how do you put your code to cheat engine 6.1, is it still copy and paste. So what about scripts?
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Dark Byte
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PostPosted: Fri Jun 03, 2011 2:14 pm    Post subject: Reply with quote

ctrl+m / ctrl+l to open the lua console to execute single scripts

Or you can add them in the cheat table using Table->Show Cheat Table Lua Script

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pilgrams
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PostPosted: Fri Jun 03, 2011 2:16 pm    Post subject: Reply with quote

Dark Byte wrote:
ctrl+m / ctrl+l to open the lua console to execute single scripts

Or you can add them in the cheat table using Table->Show Cheat Table Lua Script


Ok, thanks I was wondering, didn't want to corrupt any scripts or cheat tables.
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Dark Byte
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PostPosted: Fri Jun 03, 2011 2:20 pm    Post subject: Reply with quote

also, the code in main.lua is executed when CE starts
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pilgrams
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PostPosted: Thu Jun 09, 2011 2:24 pm    Post subject: Reply with quote

I tried these solutions I get a error in the script when trying to execute the code. So what is wrong?
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Dark Byte
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PostPosted: Thu Jun 09, 2011 2:55 pm    Post subject: Reply with quote

I would have to say it's probably the script itself that is bugged

also, if using the main.lua method, put the code under require('defines')

if you mean auto assembler script you launch them using the auto assembler window

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Geri
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PostPosted: Thu Jun 09, 2011 2:58 pm    Post subject: Reply with quote

Quote:
if you mean auto assembler script you launch them using the auto assembler window


Probably he was thinking about this.
Press CTRL+ALT+A to open the auto assembler window then copy paste your cheat script in there.

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pilgrams
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PostPosted: Thu Jun 09, 2011 3:01 pm    Post subject: Reply with quote

Dark Byte wrote:
I would have to say it's probably the script itself that is bugged

also, if using the main.lua method, put the code under require('defines')

if you mean auto assembler script you launch them using the auto assembler window


Ok, I use the require('defines'). Also i forgot to mention it wants to open with version 6.0 when I have put the code in 6.1 version. Is that normal or something wrong there. I uninstalled CE 6.0 then I can't open none of my tables or scripts.
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Dark Byte
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PostPosted: Thu Jun 09, 2011 3:20 pm    Post subject: Reply with quote

reinstall cheat engine and it will open .CT and .CETRAINERS with the newly installed version
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pilgrams
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PostPosted: Thu Jun 09, 2011 3:57 pm    Post subject: Reply with quote

Dark Byte wrote:
reinstall cheat engine and it will open .CT and .CETRAINERS with the newly installed version


Ok, thanks for the information that work it made all of the tables.
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