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huntersun How do I cheat?
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Joined: 01 Mar 2010 Posts: 4
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Posted: Mon Jan 24, 2011 5:51 am Post subject: How do i open Cheat Engine Trainer with Cheat Engine 6.0 |
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How do i open Cheat Engine Trainer with Cheat Engine 6.0.
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25804 Location: The netherlands
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Posted: Mon Jan 24, 2011 7:35 am Post subject: |
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you don't. 6.0 doesn't have a trainer maker yet
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huntersun How do I cheat?
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Joined: 01 Mar 2010 Posts: 4
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Posted: Fri Jan 28, 2011 6:44 am Post subject: |
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Why do you remove it?
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noko_112 Grandmaster Cheater
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Joined: 09 Jun 2009 Posts: 585
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Posted: Fri Jan 28, 2011 9:54 am Post subject: |
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huntersun wrote: | Why do you remove it?  |
Big parts has been recoded, so it is basically not added yet
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25804 Location: The netherlands
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Posted: Fri Jan 28, 2011 6:08 pm Post subject: |
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the trainer maker will be rewritten from scratch, but if everything goes as planned it should be worth it (the generated trainers will be at least 12 to 15 MB big, but i doubt anyone cares about that...)
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Geri Moderator
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Joined: 05 Feb 2010 Posts: 5636
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Posted: Fri Jan 28, 2011 6:26 pm Post subject: |
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Wow! I bet there will be tons of lua stuff in it. When it arrives, it will be the king of all trainer makers.
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d34dkn16h7 Cheater
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Joined: 06 Jan 2011 Posts: 40
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Posted: Fri Jan 28, 2011 6:41 pm Post subject: |
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I can't wait
What do you think add?
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prince gmy Cheater
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Joined: 24 Feb 2011 Posts: 38 Location: alex,eg
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Posted: Sun Feb 27, 2011 7:38 am Post subject: |
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Dark Byte wrote: | the trainer maker will be rewritten from scratch, but if everything goes as planned it should be worth it (the generated trainers will be at least 12 to 15 MB big, but i doubt anyone cares about that...) |
i just asking 12 mg to 15 it isn't too big basically trainers should be small files
excuse me i don't mean to be rude
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25804 Location: The netherlands
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Posted: Sun Feb 27, 2011 7:52 am Post subject: |
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"should be small files"
the ISO standard in regards of trainer making does not specify that trainers should be small.
(There is no standard to begin with)
As for trying to make them small comes from the 8-bit era when the computer systems only had 64KB of ram, of which 40KB was usable, and the game itself would use 38KB, so the trainer had to be loaded inside the few KB's of memory left unoccupied by the game
These days anything that can fit on the smallest USB stick is regarded as small enough and every process has almost 2GB of mem available
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