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FuckMeyouCock Master Cheater
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Joined: 21 Dec 2006 Posts: 276
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Posted: Thu Dec 30, 2010 5:35 pm Post subject: Help Finding Pointer (Just Cause 2) |
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I need help finding the pointer for an address. (The current clip in my gun, also the current ammo left)
I can find both addresses easily, but I dont know what do do now... I've tried pointer scan for this address but it takes forever.
When I try find out what writes to this address, my game crashes. I can attach the debugger without any problems, but the minute I try to use the "find out what writes" function my game crashes.
Also, I cannot enable kernel debugger, the option is greyed out. I am on win 7 64 bit using CE 5.6.1
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apocalypticx Expert Cheater
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Joined: 19 Jul 2009 Posts: 126 Location: UK
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Posted: Fri Dec 31, 2010 4:16 am Post subject: |
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| Make sure that 'Try to prevent dectection of the debugger' is ticked. If that fails get a fixed exe for the game you are trying to debug.
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Geri Moderator
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Joined: 05 Feb 2010 Posts: 5627
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Posted: Fri Dec 31, 2010 5:38 am Post subject: |
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Or wait until CE 6 comes out with the VEHdebugger. That may also work.
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FuckMeyouCock Master Cheater
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Joined: 21 Dec 2006 Posts: 276
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Posted: Sat Jan 01, 2011 11:51 pm Post subject: |
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I have try to prevent detection enabled, it still crashes.
Geri, any idea on an eta for CE 6?
Also geri I saw your post about just cause:
| Geri wrote: | If You have found some data of Your charachter, like health for example, check the data structure where it is located. The co-ordinates are usually in the same structure. Searching in a few thousand bytes is easier than in a whole game.
I didn't play this game so this was just a general hint. |
I have a whole bunch of ammunition pointer's
I have the pointers for the ammo for every gun in a cheat table I got from the forum. The address is XXXXXXYY for every pointer
Y is the only value that differs in each address. Could this possibly help me in finding the current ammo?
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Geri Moderator
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Joined: 05 Feb 2010 Posts: 5627
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Posted: Sun Jan 02, 2011 12:50 am Post subject: |
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As for CE 6 final eta, I don't know. Guess when the beta testers can't find more bugs.
As for the guns, they are probably in different structures, not in the charachters data structure. But I don't know because I don't have this game. Not my style.
You should be able to find the codes which are accessing to the ammo if You have pointers for it. Then You can check where is the gun's structure and where is the charachter's structure.
Oh well, I am sleepy already.
If they are very close to each other, they are in the same structure.
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