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darksiders - instruction i could not understand

 
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maxandron
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PostPosted: Sat Oct 09, 2010 8:54 am    Post subject: darksiders - instruction i could not understand Reply with quote

hello,
i have been trying to hack a game called "darksiders".
after i finally find the addresses, they usually have weird values...
for example if i have 1000 souls (the currency in game) than one value can be something like 63461346846 and the other -235496443663.

when i check what writes to these adresses i get the same line
which goes something like this:
"movss [eax], xmm0"

freezing the addresses works tho... i can buy stuff without wasting money, but i cant modify my money...

also if i try to search for pointers it has so many that my computer doesn't even have enough space to store the CE pointer file...
if i try manually then every step shows me like 10 different pointers.

any ideas on how to hack the game?
i think - if i could understand the assembly instruction i could modify it to like give me double the money or something

any ideas?
thanks,
Ron.

EDIT:
another instruction that sometimes follows goes something like CVT-andSomeLettersAfterIt)
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Dark Byte
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PostPosted: Sat Oct 09, 2010 9:00 am    Post subject: Reply with quote

buy a new harddisk or see if you can get results with a smaller range (level/max offset)
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maxandron
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PostPosted: Sat Oct 09, 2010 11:46 am    Post subject: Reply with quote

it cant even get through level 4...

and i'm not going to buy a new hard disk just for a game...
i have 300 free GB right now and 500 total

any other suggestions
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Dark Byte
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PostPosted: Sat Oct 09, 2010 11:51 am    Post subject: Reply with quote

Try hooking the code that accesses the value. And there save the address to a known location.
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maxandron
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PostPosted: Sat Oct 09, 2010 4:19 pm    Post subject: Reply with quote

what do you mean?
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Geri
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PostPosted: Sat Oct 09, 2010 5:50 pm    Post subject: Reply with quote

You are checking the value as a "4 byte" value but it seems to be float. Change the value type to float and it should display the correct value.
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maxandron
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PostPosted: Sun Oct 10, 2010 2:35 pm    Post subject: Reply with quote

thanks man...
i googled the assembly keywords i didn't understand and got to the same conclusion

EDIT:
now after doing a few pointer scans i'm stuck with about 200k pointers...
should i just pick any of them?
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Dark Byte
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PostPosted: Sun Oct 10, 2010 4:01 pm    Post subject: Reply with quote

restart the game and do a rescan
Or if that is what you mean with "a few pointerscans" just pick one. I usually pick the one with the least levels and smallest offsets

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maxandron
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PostPosted: Sun Oct 10, 2010 11:47 pm    Post subject: Reply with quote

Dark Byte wrote:
restart the game and do a rescan
Or if that is what you mean with "a few pointerscans" just pick one. I usually pick the one with the least levels and smallest offsets


yeah, i did that a couple of times just in case...

thanks.
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