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I want to disable the bell sound in the trainer

 
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rfreeman
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PostPosted: Sun Sep 19, 2010 10:32 am    Post subject: I want to disable the bell sound in the trainer Reply with quote

Hi, Is there any way to stop the bell ring sound when you activate a cheat with a keystroke in the trainer? In one particular game, the cheat is constantly setting a register to a value to simulate infinite boost, and the bell is ringing constantly. You may say, why not just make the cheat infinite? But that causes the game to crash. Any help please?
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Geri
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PostPosted: Sun Sep 19, 2010 3:47 pm    Post subject: Reply with quote

I don't really get it what do You mean constantly ringing. It should have a sound when You turn it on only.

Regardless of this, when You make a trainer in CE, click on "Design own userinterface" and You will be able to turn off the sound for the cheats by setting the "Beep on activate" option to "False".

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rfreeman
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PostPosted: Mon Sep 20, 2010 12:17 pm    Post subject: Reply with quote

Thanks for help. I also found that if you rename "Windows Ding.wav" found in C:\Windows\Media to something else, the bells stop. This way I don't have to design my own interface, which I find too hard and annoying. Very Happy
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Geri
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PostPosted: Mon Sep 20, 2010 12:33 pm    Post subject: Reply with quote

rfreeman wrote:
Thanks for help. I also found that if you rename "Windows Ding.wav" found in C:\Windows\Media to something else, the bells stop. This way I don't have to design my own interface, which I find too hard and annoying. Very Happy


Wow, You really hate that sound if You got rid of it this way. Very Happy
Clever idea, but if You share Your trainer, make sure to attach a note about this. Smile

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rfreeman
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PostPosted: Mon Sep 20, 2010 12:49 pm    Post subject: Reply with quote

I'll put a note in the "About". Just to clarify, it's a car game with a boost cheat. In the game you hold down Ctrl to boost and I set the same key to set the boost to full in the trainer, which it does repeatedly and so the bell sound is played constantly. I hope that clarifies what I mean. Thanks for the help regardless Wink
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Geri
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PostPosted: Mon Sep 20, 2010 1:12 pm    Post subject: Reply with quote

It is strange that the game is crashing with freezing a value but not crashing when You activate a script rapidly. Which game is it?
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Csimbi
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PostPosted: Mon Sep 20, 2010 2:11 pm    Post subject: Reply with quote

I asked Dark Byte earlier about further customization of the generated trainer (including sounds), and the told me that these are the lowest priority tasks at the moment.
So, unless you code it yourself and send in the code to Dark Byte for review, it is not going to happen very soon.
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rfreeman
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PostPosted: Mon Sep 20, 2010 3:19 pm    Post subject: Reply with quote

FlatOut Ultimate Challenge. I also set the up arrow, which is accelerate in the game, to reset the car damage, so you can't die. This also caused the bell to ring constantly. Freezing the addresses caused problems. The bell doesn't ring in Windows XP but does in Vista, which led me to think the sound was a Windows sound, and Windows Ding.wav is was. I'm just happy to have gotten rid of that horrible noise. Mr DarkByte if you read this, please put a mute option in the trainer maker. Thanks.
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Geri
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PostPosted: Mon Sep 20, 2010 4:17 pm    Post subject: Reply with quote

I thought it is FlatOut. One of the few racing games I played and CTRL is the nitro. It is crashing because it is a Windows Live game. These games are sometimes checking the codes and if something is fishy, the game crashes. But usually this check is not running during races. So if You enable a cheat at the start of a race and You disable it at the end of the race, it doesn't crash. Of course I do not say to change Your trainer, this is just some info if You didn't know about it.
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Dark Byte
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PostPosted: Mon Sep 20, 2010 4:26 pm    Post subject: Reply with quote

Just find all calls to the windows Beep and nop them out...

also instead of binding the key in the trainer you could bind it in the game
http://cheatengine.org/keypresstut.php has an explanation on how to do that

control key is (int)17

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Slugsnack
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PostPosted: Mon Sep 20, 2010 5:34 pm    Post subject: Reply with quote

lol. in response to that page :
Quote:
pushad //I have no idea what registers get modified by GetAsyncKeystate (my guess eax,ebx,ecx but I hate guesing)


if you are on x86 the APIs should follow stdcall convention. returns are always in eax and trash registers are ecx and edx. everything else should be preserved
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rfreeman
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PostPosted: Tue Sep 21, 2010 2:31 pm    Post subject: Reply with quote

How do I find the calls to the Windows beep and nop them out, please?
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