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Where is the oldest CE code?

 
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davethewave_83
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PostPosted: Thu Sep 02, 2010 12:12 pm    Post subject: Where is the oldest CE code? Reply with quote

What's the oldest CE code available? I want to make a UCE and since I never have I think maybe using the oldest code would be the easiest way to learn? Since there's a lot less of the code to change etc.

Or I will just pay someone $50 to run me through the steps of making CE6 a UCE (I tried to run it in Lazarus but it has memory read errors upon opening.) I have not the brains for this

Stream = TMemoryBrowser:Root= blablablabla Read errors
continue loading, cancel loading or stop all loading are the options.

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Some Guy
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PostPosted: Thu Sep 02, 2010 12:42 pm    Post subject: Reply with quote

The oldest source code easily available is probably revision 2 of the SVN. Not sure if that will be any easier to make a UCE out of, though.
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Dark Byte
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PostPosted: Thu Sep 02, 2010 1:22 pm    Post subject: Reply with quote

for ce 6 you need the daily snapshot of lazarus

also, earlier ce versions most likely have more code as it's less optimized.
and versions before 5 wouldn't be able to bypass anti-cheat routines (no kernel modification ability)

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davethewave_83
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PostPosted: Thu Sep 02, 2010 1:35 pm    Post subject: Reply with quote

Oh alright, Thanks for letting me know! Saved me a lot of headache Wink

Quick question: When you say comment out all the code do you mean this literally, comment every line of code in every file out? Or is there a quick way to do this, since I'm not programming savy is there a way to do this to save time/make it easier on my self?

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Dark Byte
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PostPosted: Thu Sep 02, 2010 2:16 pm    Post subject: Reply with quote

yes, everything.
Of course it's mainly mainunit.pas and some of the direct child units.

e.g when mainunit.pas has been commented out (including all the uses it has) and then compiled only the form and code of mainunit.pas is compiled in and none of the rest.
Then go from there, add one unit at a time. If detected, comment out the added unit. (e.g perhaps it loaded another unit that is detected or some of it's own code is detected)

also, you can most likely skip the synedit and other external libraries ce uses as it would be incredibly stupid if anti cheats look for that (common code used in other applications)

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davethewave_83
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PostPosted: Thu Sep 02, 2010 6:10 pm    Post subject: Reply with quote

Alright thanks, no idea what Synedit is.
Mainunit has 5884 lines of code, i have to add // to each one?

Holy smokes! this will be a while Sad

also when I try to build/compile it straight from SVN it says Fatal: Can't find unit interfaces used by cheatengine (before any mods)

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Dark Byte
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PostPosted: Thu Sep 02, 2010 8:07 pm    Post subject: Reply with quote

tip: use (* *) comments as I don't use them and it can comment out whole blocks

as for the interfaces thing you have to delete c:\Users\username\appdata\local\lazarus and then reinstall lazarus

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davethewave_83
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PostPosted: Fri Sep 03, 2010 4:29 am    Post subject: Reply with quote

Dark Byte wrote:
tip: use (* *) comments as I don't use them and it can comment out whole blocks

as for the interfaces thing you have to delete c:\Users\username\appdata\local\lazarus and then reinstall lazarus


Thanks for the comment tip. I deleted the given folder and reinstalled but still have the same error. I'm sleepy so I go to bed now Confused

*EDIT* nevermind, got it to work. Deleted the folder, uninstalled/reinstalled and it worked. Very Happy I guess i just needed some sleep but now when I edit out mainunit it fails to build. Fatal syntax error "UNIT" expected but end of file found...

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