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originalcode problem (tut problem)

 
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hellman
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Joined: 09 Mar 2010
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Location: asia

PostPosted: Sat May 08, 2010 9:52 pm    Post subject: originalcode problem (tut problem) Reply with quote

what is the first step before doing this tut?
is it find what rights then show disassemble is the first step,if not what is it?

tut link
http://forum.cheatengine.org/viewtopic.php?t=101433

actually i have a problem here when i add [DISABLE]
it says error in line 2 label back.

i dont know exactly if this code tut will be fit because i want to work with the cheat that has increase the bullet from 100 to 200.
is this code injection removes limit like 100 limit became 200?


Last edited by hellman on Wed May 12, 2010 7:57 am; edited 1 time in total
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hellman
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Joined: 09 Mar 2010
Posts: 48
Location: asia

PostPosted: Tue May 11, 2010 1:05 am    Post subject: originalcode problem Reply with quote

so far this is what i know (cheat engine trainer).and also working from other energy recovery (progress bar).




i always seen this 1 or single line code add [01005194],eax in tutorials originalcode: but when i check other game the auto assembler has 3 lines appeared

here:
originalcode:
add [eax],ecx
mov ecx,[eax]
jns battlescriptinterface::operator=+168af


my question is how to write a code if you get this 3 lines original code in auto assembler or should i pick the second line only in originalcode?

actual image:






i also tried this but still has a problem


[enable]
0041A60B:
add [02d04995],1
////// this one is working but still encreasing and it didn't stop to its limit e.g 500
i want this speeding up while encreasing until it reach its limits.

[disable]
0041A60B:
sub [02d04995],0
//////still not working and freezing or sometimes it decrease value like 1.. turn to zero.

my goal is to speed up the recovery after i use it and go back to normal when disabling.
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hellman
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Location: asia

PostPosted: Wed May 12, 2010 12:28 pm    Post subject: Reply with quote

bump.
new images.
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