View previous topic :: View next topic |
Author |
Message |
caiocarvv Cheater
Reputation: 0
Joined: 13 Apr 2009 Posts: 35
|
Posted: Thu May 06, 2010 4:57 pm Post subject: [Suggestion] About Pointers |
|
|
Hello guys, I'm had been thinking if you can make an "Auto Founder" of the adress pointer like the "t-search program". Can you include this in the next version ? Thanks, me and many others will be so grateful.
|
|
Back to top |
|
 |
Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25796 Location: The netherlands
|
Posted: Thu May 06, 2010 5:03 pm Post subject: |
|
|
Just use the pointerscan
Or the option to find out what accesses an address to find out the base and offset
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
|
Back to top |
|
 |
Fantasy I post too much
Reputation: 13
Joined: 29 Jul 2007 Posts: 3113
|
Posted: Thu May 06, 2010 11:59 pm Post subject: |
|
|
Finding basic pointers really ain't that hard or time consuming once you get the hang of it.
|
|
Back to top |
|
 |
dharthoorn Advanced Cheater
Reputation: 1
Joined: 27 Nov 2008 Posts: 84
|
Posted: Fri May 07, 2010 3:21 am Post subject: |
|
|
[quote]Finding basic pointers really ain't that hard or time consuming once you get the hang of it.[/quote]
Neither is quantum physics.
I agree that finding multi-level pointers CAN be a pain. CE, while being thorough, is definitely not the worst pointer finder out there (it gets the job done) but there may certainly be room for improvement yet. T-search does seem to be a lot quicker in some cases.
No reason to slam the door on striving to keep improving CE, right?
|
|
Back to top |
|
 |
Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25796 Location: The netherlands
|
Posted: Fri May 07, 2010 4:27 am Post subject: |
|
|
I'm asuming you're talking about 5.6, and not 5.5
Anyhow, CE's pointerscanner is optimized for multilevel pointers so even if you do a single level pointer scan, the first time you do such a scan, it will map all pointers in a tree and when that's finished it will go through it.(that's the progress bar at the bottom)
The second time you scan for a new address, or the same one with a deeper level the mapping will be skipped and it'll immediately scan. For a level 1 pointerscan trhis never takes longer than 0.0001 seconds even on a huge game
Of course, a level 1 pointer is nowadays completely useless
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
|
Back to top |
|
 |
dharthoorn Advanced Cheater
Reputation: 1
Joined: 27 Nov 2008 Posts: 84
|
Posted: Fri May 07, 2010 12:04 pm Post subject: |
|
|
I am using 5.6 yes. Perhaps I have misunderstood, my comment was more aimed at Fantasy because I refuse to believe something is beyond improvement.
The building of the pointer tree in CE takes time, up to 30mins even. Is there no way to speed that up besides upgrading ones system?
I have also noticed that with some games some kind of weird memory-leakage is happening during the buildup of the pointer tree file. It has never lead to crashes and it *usually* reverts back to normal size after the file has been compiled. Is this a known phenomenon?
|
|
Back to top |
|
 |
Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25796 Location: The netherlands
|
Posted: Fri May 07, 2010 12:46 pm Post subject: |
|
|
the time to generate the tree can be halved, but then more memory is needed.
Currently it goes in two passes, first pass is find out how much memory is going to be needed, second pass is allocate the memory and then fill it in
By immediately filling in there will be memory gaps of unused memory
As for the memory increase to up to 1.5GB ram, that's actually normal, and it should go back to normal when you close the pointerscan window. It is recommended though to keep it open an do a secondary scan for a deeper level or higher structsize if you have the time and diskspace
Also, just adding more ram (to at least 4GB ram) instead of upgrading the whole system should cut down on that time. (for me it only takes 1 minute on a game like the settlers 7)
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
|
Back to top |
|
 |
caiocarvv Cheater
Reputation: 0
Joined: 13 Apr 2009 Posts: 35
|
Posted: Fri May 07, 2010 1:05 pm Post subject: |
|
|
Maybe it's easy, I know how to do it but, it's so much easy by the t-search way, can't you put it anyway ? Thank you !
|
|
Back to top |
|
 |
Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25796 Location: The netherlands
|
Posted: Fri May 07, 2010 4:22 pm Post subject: |
|
|
how hard is it to rightclick an address, choose pointerscan for this addres, and then click on ok ?
You don't have to make any adjustments, the default settings are usually more than good enough
_________________
Do not ask me about online cheats. I don't know any and wont help finding them.
Like my help? Join me on Patreon so i can keep helping |
|
Back to top |
|
 |
|