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[REQUEST] Debuggers to use besides the default one?

 
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hausevult
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PostPosted: Fri Jun 21, 2019 10:21 pm    Post subject: [REQUEST] Debuggers to use besides the default one? Reply with quote

I've managed to pinpoint the collision addresses for both the player collision and 3rd person camera collision in a game (TTR) but the game seems to crash upon attaching the debugger! It appears that the default debugger is blocked by the game, and I was wondering if there were any others I could try? Thank you.
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daspamer
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PostPosted: Fri Jun 21, 2019 10:33 pm    Post subject: Reply with quote

You can use a different debugger method.
(main menu)Edit->Settings->Debugger Options

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hausevult
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PostPosted: Sat Jun 22, 2019 2:44 pm    Post subject: Reply with quote

DaSpamer wrote:
You can use a different debugger method.
(main menu)Edit->Settings->Debugger Options


Thank you, I will try it. Also, how did you make your signature write the name of any user that views it?


NOTE: The issue is resolved

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Roogue
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PostPosted: Wed Jun 26, 2019 12:25 pm    Post subject: Re: [REQUEST] Debuggers to use besides the default one? Reply with quote

hausevult wrote:
I've managed to pinpoint the collision addresses for both the player collision and 3rd person camera collision in a game (TTR) but the game seems to crash upon attaching the debugger! It appears that the default debugger is blocked by the game, and I was wondering if there were any others I could try? Thank you.


This is due to the famous IsDebuggerPresent function, to prevent reverse engineering Rolling Eyes . You can easily bypass it by locating it in the memory view and before the function returns :
Code:

mov eax, 0 // no debugger present
ret // this function doesn't have arguments as far as i know


as long as you do this, you are not forced to NOP the instructions of this function. Good luck
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