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Determining # of level of pointers

 
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mibiz
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PostPosted: Sat Jan 30, 2010 11:26 pm    Post subject: Determining # of level of pointers Reply with quote

Hi,

I was wondering if there is any way to know the # of level of pointers to an address. If I do a pointer scan (default or injected) for an address specifying 10 levels, will it scan all possibilities to desired final address from 1 level to 10 levels? Or just only probabilities of 10 level pointers only?

TIA,
mib
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Psy
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Joined: 27 Mar 2008
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PostPosted: Sun Jan 31, 2010 5:52 am    Post subject: Reply with quote

Depending on the game, 10 could take an age! Depends on the struct size and what-not too. There is no way to know, unless you backtrace the pointers manually through gamecode (you need to be quite skilled in debugging and assember to do this), in which case you'll eventually 'see' the static base. Otherwise, using the pscan, you'll need to do trial-and-error. Maybe 5 is a good start generally...
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mibiz
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PostPosted: Sun Jan 31, 2010 7:04 am    Post subject: Reply with quote

Hmm... Cause I'm having a tough time finding the correct pointer(s) to the address 0x21175D68. So I tried to find it manually as seen in the screen shot below but not having much luck Sad. I think the pointer is in the dll and not the exe. If I find the pointer in the dll, how can I add it to the table? I've found a few pointers via pscan but I don't know how to add it to the table.

I can't post URL yet Sad


img688.imageshack.us/img688/403/ecstatus.jpg
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