Posted: Wed Dec 23, 2009 10:23 am Post subject: Controlling multiple changing variables
Hi,
I am trying to learn a few things. For example I am trying to cheat Kitchen Brigade (Reflexive Arcade) for practice. What I am trying to do is figure out how to freeze the patience hearts (and possibly max them too) of the customers.
The patience hearts are stored as 4 bytes (or at least I found them there.) Each half heart counts as a value of 1. A customer with 4 hearts counts as a value of 8.
My problem is this: Each new customer has it's hearts stored in a different address, so the values are always in different addresses each time a new customer is spawned and there are several customers at a time. How would I create something that would automatically locate these addresses and freeze them (and possibly max them as well)?
Is there a tutorial for this already (or several)? I've been looking through the tutorials but am not really sure which ones I should be looking at.
Thanks _________________
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Too bad my life doesn't have a hex address for suck...
No it's a downloadable game from Reflexive Arcade. I don't know about the link policy of this site so I'm not going to post a link but a simple Google search will show you.
It might use a global timer for those things right? Of course that depends on if the hearts have their own global timer or if the timer was for everything... I wonder how I would find that. _________________
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Too bad my life doesn't have a hex address for suck...
Ok good idea I'll try and figure that out. Thanks.
Update:
Hmmm.... I have isolated the pointer but I can't figure out how to find an array of pointers (I assume that's what I'm looking for.) I can't find a tutorial on that subject on here either. Anyone want to point (sorry) me in the right direction?
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Too bad my life doesn't have a hex address for suck...
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