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textout question

 
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tanjiajun_34
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PostPosted: Tue Jul 14, 2009 10:24 am    Post subject: textout question Reply with quote

When I run textout, it blinks a lot. But very hard to see. I see the timer interval 1 already but hardly see too. Aimbot in gb using that does not have that problem. How to solve it?
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Slugsnack
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PostPosted: Tue Jul 14, 2009 11:50 am    Post subject: Reply with quote

either make it draw at the same time as the screen by having the call as a hook of their render procedure or hook their directdraw functions and use those to make the game draw your stuff
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&Vage
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PostPosted: Tue Jul 14, 2009 11:59 am    Post subject: Reply with quote

Slugsnack wrote:
either make it draw at the same time as the screen by having the call as a hook of their render procedure or hook their directdraw functions and use those to make the game draw your stuff
TOO HARD. JUST PUT YOUR CODE IN THEIR DRAWING ROUTINE
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Jani
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PostPosted: Tue Jul 14, 2009 12:22 pm    Post subject: Reply with quote

Double buffer. Assuming that you're writing your own stuff...
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Slugsnack
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PostPosted: Tue Jul 14, 2009 12:34 pm    Post subject: Reply with quote

; wrote:
Slugsnack wrote:
either make it draw at the same time as the screen by having the call as a hook of their render procedure or hook their directdraw functions and use those to make the game draw your stuff
TOO HARD. JUST PUT YOUR CODE IN THEIR DRAWING ROUTINE
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