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assembler problem

 
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Xblade Of Heaven
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Joined: 16 Oct 2005
Posts: 395
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PostPosted: Tue Jun 09, 2009 10:11 am    Post subject: assembler problem Reply with quote

hello all I want to comment on a problem I have to move when a specific area code, I can not write here, the possibility of writing address 00400019 in?

my example:

Code:

[ENABLE]
alloc(newmem,256) //2kb should be enough
label(returnhere)

Sam2Game.dll+7b6c9:
jmp newmem
nop
returnhere:

newmem:
pushad
//jmp 00403064
lea ebx,[esi+00000488]
cmp [00402fe4],ebx
mov [00402fe4],00000000
je 0330eee7
cmp [00402fe0],ebx
mov [00402fe0],7de9ef58
je 0330eee7
popad
mov [esi+00000488],00000000
jmp 0313b6ce
popad
mov [esi+00000488],eax
jmp 0313b6ce

[DISABLE]
dealloc(newmem)
Sam2Game.dll+7b6c9:
mov [esi+00000488],eax


IMAGE WHITOUT WRITE CODE



any can help me?

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Dark Byte
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PostPosted: Tue Jun 09, 2009 10:49 am    Post subject: Reply with quote

Well, first one, why do you want to write to 00402fe4 and not just alloc a 4 byte region to store it in instead?

Code:

alloc(newmem,256) //2kb should be enough
alloc(temp,4)
label(returnhere)
...


and replace every 00402fe4 with the word temp (perhaps combined with registersymbol so you can find it in other scripts as well)


anyhow, if you insist on using a read only address to store the value on, add the line "Fullaccess(00402fe4,4)"
that'll make sure the region that address is in will be writable

also, kinda unrelated, but I recommend changing address like 0330eee7 to modulename+offset notations, next time the game restarts those addresses will be different

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