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DBK32.res

 
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Phish
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PostPosted: Wed Nov 22, 2006 7:33 pm    Post subject: DBK32.res Reply with quote

My problem is that every time I get to the step on RollingDice's tutorial where I open DBK32.pdr with Delphi I get the error that DBK32.res couldn't be found. Here are the steps I went though:

1. I opened driver.dat with Notepad, changed CEDRIVER53 to SAKO53, DBKPROCLIST53 to CANTARO53, DBKTHREADLIST53 to TIGONA53, and dbk32.sys to PHISH.sys.

2. Then I went to the DBKKernel folder, opened DBKDrvr with Notepad, did a search for \\hideme, deleted the \\.

3. Then I went opened SOURCES with Notepad, changed DBK32 to PHISH, then did the same for sources.ce.

4. Then I did the whole 'Use ASR to Replace KeStackAttachProcess((PKPROCESS)selectedprocess,&apc_state); with KeAttachProcess((PEPROCESS)selectedprocess); and replace KeUnstackDetachProcess(&apc_state); with KeDetachProcess();

5. Then I used ASR to replace 0x080 with 0x084, 0x081 with 0x085, and 0x082 with 0x086. Then I replaced $080, $081, $082 with $084, $085, $086 in that order.

6. Then I copied C:\Documents and Settings\Taylor.MADMEN-5E3WMQJL\Desktop\6T Engine\Cheat Engine\DBKKernel and opened The Free Build program, typed cd{Space} (No I did not type out {Space} on the program) and pasted the address, pressed enter, then I typed ce. And it went through every thing fine. Then I tried to open DBK32.res with Delphi and it gives this error: ---------------------------
Error
---------------------------
Cannot find resource file: C:\Documents and Settings\Taylor.MADMEN-5E3WMQJL\Desktop\6T Engine\Cheat Engine\dbk32\dbk32.res. Recreated.
---------------------------
OK
---------------------------

I searched the forums and Google, but found nothing helpful. I tried restarted and using different Variables (At Least Five Times now)
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SXGuy
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PostPosted: Thu Nov 23, 2006 8:11 am    Post subject: Reply with quote

Are you sure you hadnt renamed DBK32.res to somthing else?
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Phish
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PostPosted: Thu Nov 23, 2006 9:57 pm    Post subject: Reply with quote

I'm absolutely sure. I never renamed anything. I also did a search for it after I deleted my old Source and re-downloaded it. Nothing.
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Dark Byte
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PostPosted: Fri Nov 24, 2006 2:05 am    Post subject: Reply with quote

Delphi should have recreated it for you
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Phish
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PostPosted: Fri Nov 24, 2006 10:18 am    Post subject: Reply with quote

Nope, I tried it again, after I got the error, I did another search for the file and still nothing. And after the search I tried running Delphi again and got the same error.
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Dark Byte
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PostPosted: Fri Nov 24, 2006 12:23 pm    Post subject: Reply with quote

try saving...
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Phish
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PostPosted: Fri Nov 24, 2006 3:03 pm    Post subject: Reply with quote

Well, I feel dumb now. Embarassed Thank you, though. Very Happy

But now a new problem arises. When I get to the step where I have to replace CEDRIVER52 with something in Delphi, I can't find it. I've tried the FIND command, and the REPLACE command. Is this something that was fixed n the latest Source update?
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infinitezero
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PostPosted: Fri Nov 24, 2006 6:33 pm    Post subject: Reply with quote

You search for CEDRIVER53

In the newest source its replaced CEDRIVER52

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Phish
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PostPosted: Fri Nov 24, 2006 11:43 pm    Post subject: Reply with quote

Thank you to everyone who's been helping me. I only have one question left. Is compiling systemcallretriever.dpr a necessary function? I keep getting an error concerning hypermode.pas

The Error;

[Fatal Error] Systemcallretriever.dpr(9): Unit hypermode was compiled with a different version of mainunit.MainForm

The Line;

resultwindowunit in 'resultwindowunit.pas' {resultwindow};

Like I said, this'll be my last question. After this I can take care of everything else. Smile
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Pornohase
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PostPosted: Fri Nov 24, 2006 11:58 pm    Post subject: Reply with quote

Hahha got the same Error, and some People too.
Please help. Smile

img169.imageshack.us/img169/7978/uceerroria7.jpg

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Phish
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PostPosted: Sat Nov 25, 2006 3:09 pm    Post subject: Reply with quote

Alright, I fixed it and everything works great now. Except I still get detected by both Gunbound and MapleStory. Would using a random word Generator for renaming things help not get detected?
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