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Davethewave Expert Cheater
Reputation: 0
Joined: 06 Mar 2005 Posts: 210
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Posted: Thu Oct 06, 2005 5:11 pm Post subject: Multiple Trainers in one? |
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I play this game, but it has 2 trainers for it which have different options, but the trainers hot-key systems both use some keys which are the same so when I only want to activate one thing off one trainer, it ends up activating 2 things off both.. I saw somewhere that there is a program called something like "Trainer Spy" which allows you to see what addresses and code the trainer modifies, I was wondering if anyone knows where I can get this program so I can merge the two trainers into one that I make with CE? Also, will trainer spying be a future feature for CE?
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me Grandmaster Cheater
Reputation: 2
Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Fri Oct 07, 2005 6:35 am Post subject: |
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there's also a program called cheat engine that lets you see what addresses that trainers have changed,,,,,,,,,,,,,,,,
if you do that though make sure you give credit to the original hacker,
or the gods of trainerology will reek revenge on your firstborn chickens
oh and there is anti-xptrainerspy built into most trainers now anyway..
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Davethewave Expert Cheater
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Joined: 06 Mar 2005 Posts: 210
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Posted: Fri Oct 07, 2005 5:07 pm Post subject: |
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lol@ "there's also a program called cheat engine" I know about cheat engine.. but it can do that?? I didn't know about that feature. And I really only want to use it for personal use.. I guess if I made it work good enough I could release it somewhere like megagames or something but I don't want to anger anyone
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me Grandmaster Cheater
Reputation: 2
Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Fri Oct 07, 2005 6:00 pm Post subject: |
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attache cheat engine to your game and
just start an unknown search,
turn the trainer on, ---> and do a changed value search,
turn the trainer off and do a changed value search again,
do that a few times ,
and try doing a few unchanged values searches without turning the trainer off or on,
when you got a few addresses, which wont take long,
add them to the address list,
then right click them and open dissassembler at this location,,
then when you enable and disable the trainers,
you will see what code changes the trainers make,
nice and simple dont you think , but mind those chickens
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Dark Byte Site Admin
Reputation: 467
Joined: 09 May 2003 Posts: 25701 Location: The netherlands
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Posted: Sat Oct 08, 2005 2:21 am Post subject: |
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And don't forget to include read only memory in the scan
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stomperz Expert Cheater
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Joined: 18 Jul 2004 Posts: 193 Location: USA Chicago
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Posted: Sat Oct 08, 2005 3:23 am Post subject: |
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I had it laying around.
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Davethewave Expert Cheater
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Joined: 06 Mar 2005 Posts: 210
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Posted: Sat Oct 08, 2005 9:29 pm Post subject: |
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Thanks all, I tried attaching CE to the game and using the trainer/finding changed values.. I was able to narrow it down to 70 values, I think the trainer uses complex code injection or something as I can't figure out which address is "key" to being my health. It's a trainer made by PizzaDox for GTA: SA.. I wanted to merge the options and features of that with the features of the "MegaTrainer XL" at ccj39.com and also wanted to integrate a feature like "carspawner" .. looks like I am too amature to figure it out yet If I could figure it out, I would make one-key presets for specific combos of options, lets say I wanted Inf health, with inf ammo, breath, run and nitro.. so I'd make a template and assign all those options to one key, that way I don't need a specific key combo for each individual cheat, I just assign a group key. (Also may be a neat feature for the CE Trainer maker Darkbye ) but make it so the user of the trainer can chose the group and key, not during creation... but at runtime.
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me Grandmaster Cheater
Reputation: 2
Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Sun Oct 09, 2005 10:08 am Post subject: |
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you can try using the array of bytes option if you don't feel up to coding,
what your problerbly seeing is the strings of bytes that make up the code changing,
that what happens in code injection,
you can save that string of changed bytes as an array to merge the codes to make you combined trainer,
you can also make your own trainer by using the games own inbuilt cheat codes, like godmode and giveall for example by looking for 1's when cheat enabled and 0's when cheat dissabled,
if it's not using 1's and zeros for the cheats try unknown initial value and changed / unchanged searches again,,
you can also use the save memory regions in the memory viewer window,
you can save the dissasembled output to a cem file to use with cheat engine, or save it to a text file to copy and paste with the AUTO ASSEMBLEY template..
and dont forget to try and find the pointers to your health and ammo ect,
that aint too hard to do in a lot of single player games,
here's a bit of the memory view window to show what I mean by the arrays and disassembled ouput,,
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Tsongkie Newbie cheater
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Joined: 24 Sep 2005 Posts: 16
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Posted: Wed Oct 19, 2005 10:58 pm Post subject: |
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hmmm... well learn to write your own trainers with a programming language. usually takes about 2hours to create one with no experience at all with visual basic. and learn asm too
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