dezuzi Expert Cheater
Reputation: 0
Joined: 09 Aug 2006 Posts: 146 Location: In your washing machine
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Posted: Mon Nov 06, 2006 4:39 pm Post subject: EVE Online information, for anyone who can use it |
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ive been digging around in eve-online for some hours and got past its bitching encoding method however
editing the packets in any way whatsoever resulted in disonnection, even editing one character in a text message...
now the time i spent tracing the packet back to the function that encodes the server understandable packet made me think, if i cant get further someone else probably can and didnt want my attempt to be a waste of time
so im sharing my information with you all, im not going to help if you dont know how this works you shouldnt be messing with it in the first place
here is the info
Based on the CURRENT VERSION OF EVE!
the game memory itself is static so i expect everybody to have the same adresses
here i display how the packet encryption works REVERSED as far you need to know
0149c6c7 - - repe movsd copies esi to edi
esi = encoded packet
edi = packet stack its copyd unto (WSASend sends the encoded packet)
0ffe274c - mov [edx],esi
0ffe26a9 - HERE WE GOOO!! copies 8 bytes per loop, then new 8 bytes are written
0ffd614f - repe movsd <--------- COPIES UNENCRyPTED WOOHOO go here you bastard hacker
breakpoint it at 0ffd614f and go to the ESI location where the whole packet is located so you dont have to read 8 bytes per encode loop
i hope this can be of use to some one, i hope your adresses are the same
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