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We Need Combat Arms Section w/ Hacks

 
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->:Key:
Advanced Cheater
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PostPosted: Mon Oct 20, 2008 2:07 pm    Post subject: We Need Combat Arms Section w/ Hacks Reply with quote

It Seems Noone Is Hacking Nexons Combat Arms, but I am trying

Does anyone want to Join in ?
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Innovation
Grandmaster Cheater
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Joined: 14 Aug 2008
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PostPosted: Mon Oct 20, 2008 2:16 pm    Post subject: Reply with quote

I have been hacking Combat Arms too, but since there isn't a section here I don't post about it.
I would appreciate it if a Combat Arms section was created.
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lolOkayBailolOkayBailolOk
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PostPosted: Mon Oct 20, 2008 3:46 pm    Post subject: Reply with quote

<.> Twisted confusion

Last edited by lolOkayBailolOkayBailolOk on Wed Nov 18, 2009 8:41 pm; edited 1 time in total
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Labyrnth
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PostPosted: Mon Oct 20, 2008 7:06 pm    Post subject: Reply with quote

If hacks are being released and many people are talking about it.
Maybe DB will put up a poll or something asking which game we need a new section for. But as of now you guys can do it here all you want, if it is a real popular thread it will get a sticky until it is dead. Or makes it;s own category.
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->:Key:
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PostPosted: Sun Oct 26, 2008 5:32 am    Post subject: Reply with quote

[quote="ColdBlade"]You can create a Cham Wallhack using some strides I found:

Very simple as they detect strings from public releases so creating a personal one is handy.

Code:
Head - 81
Torso - 84
Legs (1 Stride for both legs) - 82
Arm Left - 85
Arm Right - 87

Main Player - 44

Edit 1: Noticed 44 as a main players stride (considering the game can also be used as 'one player stride'.


Code:

if(m_Stride == 44) //Main Player
{
    DWORD dwOldZEnable = D3DZB_TRUE;
    m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    m_pD3Ddev->SetTexture(0,texRed);//Red
    m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex,        NumVertices, startIndex, primCount);
    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
    m_pD3Ddev->SetTexture(0,texGreen);//Green
    return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}

fatboy88 from several forums helped me get wall hacks working and this is basically his code with 2 variations on Red+Green and obv. the stride changed to 84



Stride Logger:


im sorry, but i rly dont understand this

I know very little C++ and the only successful trainer i made was the msn nudger Crying or Very sad

and with all the new anti hack comming out its getting even harder to learn

can u make a tut on it 4 me?
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