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mapleh4ckz Master Cheater
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Joined: 20 Sep 2006 Posts: 386 Location: Maplestory
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Posted: Sat Sep 23, 2006 9:25 pm Post subject: Pointer or AA help. |
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| Is there a way i can make it so that as one pointer changes the other changes in the exact same way. Example ( your mouse is has a certain coordinate, and your character has a certain coordinate and as you move one the other is moved)?
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Glest Master Cheater
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Joined: 12 Jul 2006 Posts: 334 Location: The Netherlands
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Posted: Sun Sep 24, 2006 1:10 am Post subject: |
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What is the pointer thing for? You mean you wan't to change a certain adress when your mouse moves? And the adress is stored in a pointer?
Where re you trying to do this? Caus its not possible with CE trainers...
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mapleh4ckz Master Cheater
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Joined: 20 Sep 2006 Posts: 386 Location: Maplestory
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Posted: Sun Sep 24, 2006 7:14 am Post subject: |
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| Well this is the situation, In Maplestory, I The mouse curser has a certain coordinate and you also have a item x, y coordinate, i want to make it so that when one of pointers change the other one automatically changes to the exact same value.
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me Grandmaster Cheater
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Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Sun Sep 24, 2006 9:08 am Post subject: |
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auto assemble old fashioned code injection
push eax // store value held in eax
mov eax,[curser pointer X]
mov [character pointer X],eax
mov eax,[curser pointer y]
mov [character pointer y],eax
pop eax // restore original value back into eax
jmp back to game
/*(a little edit to explain better )*/
just do that for the x,y pointers
hold up this is about maple story?*/*/-=+0_*/
I'm off
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Glest Master Cheater
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Joined: 12 Jul 2006 Posts: 334 Location: The Netherlands
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Posted: Sun Sep 24, 2006 9:48 am Post subject: |
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aha... I have no idea if it will work or not... serversided and stuff (dun play MS). But what me said should work.
It's just a little confusing that you say you want a pointer to change... Cause you don't want to change any pointer, you want to change the value pointed to...
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mapleh4ckz Master Cheater
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Joined: 20 Sep 2006 Posts: 386 Location: Maplestory
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Posted: Sun Sep 24, 2006 8:28 pm Post subject: |
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Yes, Glest is right i dont want to change the pointer...i want to change the value of the pointer, but i still tried this
push eax // store value held in eax
mov eax,[curser pointer X]
mov [character pointer X],eax
mov eax,[curser pointer y]
mov [character pointer y],eax
pop eax // restore original value back into eax
jmp back to game
/*(a little edit to explain better )*/
just do that for the x,y pointers
Ok...i was able to get it all the codes put in but i could not figure out what to do with the jmp back to game part, when compilling it would not work.
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me Grandmaster Cheater
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Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Sun Sep 24, 2006 9:09 pm Post subject: |
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no you dont put jmp back to game in the auto assemble you use the code injection template and that will jump back at the right place for you,
you just put your code in the section of the template that says put your code here,
thats as much as I can tell you cos I dont play the game thats why I said at the end of the post-----> "hold up this is about maple story?*/*/-=+0_*/
I'm off"
not my sort of game that,also I dont really cheat in the mutliplayer games in case I get too many bans still you seem to be getting the idea about what to do
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barneyslayer Cheater
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Joined: 19 Jul 2006 Posts: 34
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Posted: Sun Oct 01, 2006 8:45 pm Post subject: |
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So. Let me get this straight. All you do is take the pointer for mouse x is like 6437868 and offset 34. The lets say it points to address 4379798. Then you take 4379798 and put it in the mouse x spot and repeat this everytime you auto assemble?
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me Grandmaster Cheater
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Joined: 24 Jun 2004 Posts: 733 Location: location location
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Posted: Mon Oct 02, 2006 8:21 am Post subject: |
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in a nutshell you take the co-ordinates values held in your mouse curser pointer addresses and poke them into some objects co-ordinates pointer addresses,
that way in theory if you got it right you should be able to move the object where you move your mouse pointer,
then if you make a trainer with it you could select hotkeys to turn it on and off so you could pick up an object and drop it somewhere handy,
thats the theory anyway, in practice it will take a bit of work to get something like this working properly,
as an example of what this means you can use the programmers cheat in pinball to see it at work,
type in hidden test during play, then when you hold the mouse button down the ball will follow where you put the curser within the confines of the pinball table and when you release the mouse button the ball is set free of the mouse control.....
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