Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


Pointer or AA help.

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine
View previous topic :: View next topic  
Author Message
mapleh4ckz
Master Cheater
Reputation: 0

Joined: 20 Sep 2006
Posts: 386
Location: Maplestory

PostPosted: Sat Sep 23, 2006 9:25 pm    Post subject: Pointer or AA help. Reply with quote

Is there a way i can make it so that as one pointer changes the other changes in the exact same way. Example ( your mouse is has a certain coordinate, and your character has a certain coordinate and as you move one the other is moved)?
Back to top
View user's profile Send private message
Glest
Master Cheater
Reputation: 0

Joined: 12 Jul 2006
Posts: 334
Location: The Netherlands

PostPosted: Sun Sep 24, 2006 1:10 am    Post subject: Reply with quote

What is the pointer thing for? You mean you wan't to change a certain adress when your mouse moves? And the adress is stored in a pointer?

Where re you trying to do this? Caus its not possible with CE trainers...

_________________
Keyboard Piano
www.keyboard-piano.com

Reprograming in C++
Computer Piano
*Not done yet*
Back to top
View user's profile Send private message Visit poster's website
mapleh4ckz
Master Cheater
Reputation: 0

Joined: 20 Sep 2006
Posts: 386
Location: Maplestory

PostPosted: Sun Sep 24, 2006 7:14 am    Post subject: Reply with quote

Well this is the situation, In Maplestory, I The mouse curser has a certain coordinate and you also have a item x, y coordinate, i want to make it so that when one of pointers change the other one automatically changes to the exact same value.
Back to top
View user's profile Send private message
me
Grandmaster Cheater
Reputation: 2

Joined: 24 Jun 2004
Posts: 733
Location: location location

PostPosted: Sun Sep 24, 2006 9:08 am    Post subject: Reply with quote

auto assemble old fashioned code injection


push eax // store value held in eax
mov eax,[curser pointer X]
mov [character pointer X],eax
mov eax,[curser pointer y]
mov [character pointer y],eax
pop eax // restore original value back into eax
jmp back to game

/*(a little edit to explain better )*/

just do that for the x,y pointers



hold up this is about maple story?*/*/-=+0_*/
I'm off

_________________
Back to top
View user's profile Send private message
Glest
Master Cheater
Reputation: 0

Joined: 12 Jul 2006
Posts: 334
Location: The Netherlands

PostPosted: Sun Sep 24, 2006 9:48 am    Post subject: Reply with quote

aha... I have no idea if it will work or not... serversided and stuff (dun play MS). But what me said should work.

It's just a little confusing that you say you want a pointer to change... Cause you don't want to change any pointer, you want to change the value pointed to...

_________________
Keyboard Piano
www.keyboard-piano.com

Reprograming in C++
Computer Piano
*Not done yet*
Back to top
View user's profile Send private message Visit poster's website
mapleh4ckz
Master Cheater
Reputation: 0

Joined: 20 Sep 2006
Posts: 386
Location: Maplestory

PostPosted: Sun Sep 24, 2006 8:28 pm    Post subject: Reply with quote

Yes, Glest is right i dont want to change the pointer...i want to change the value of the pointer, but i still tried this
push eax // store value held in eax
mov eax,[curser pointer X]
mov [character pointer X],eax
mov eax,[curser pointer y]
mov [character pointer y],eax
pop eax // restore original value back into eax
jmp back to game

/*(a little edit to explain better )*/

just do that for the x,y pointers


Ok...i was able to get it all the codes put in but i could not figure out what to do with the jmp back to game part, when compilling it would not work.
Back to top
View user's profile Send private message
me
Grandmaster Cheater
Reputation: 2

Joined: 24 Jun 2004
Posts: 733
Location: location location

PostPosted: Sun Sep 24, 2006 9:09 pm    Post subject: Reply with quote

no you dont put jmp back to game in the auto assemble you use the code injection template and that will jump back at the right place for you,
you just put your code in the section of the template that says put your code here,
thats as much as I can tell you cos I dont play the game thats why I said at the end of the post-----> "hold up this is about maple story?*/*/-=+0_*/
I'm off"

not my sort of game that,also I dont really cheat in the mutliplayer games in case I get too many bans Cool still you seem to be getting the idea about what to do Idea

_________________
Back to top
View user's profile Send private message
barneyslayer
Cheater
Reputation: 0

Joined: 19 Jul 2006
Posts: 34

PostPosted: Sun Oct 01, 2006 8:45 pm    Post subject: Reply with quote

So. Let me get this straight. All you do is take the pointer for mouse x is like 6437868 and offset 34. The lets say it points to address 4379798. Then you take 4379798 and put it in the mouse x spot and repeat this everytime you auto assemble?
_________________
I know where you live.
Back to top
View user's profile Send private message
me
Grandmaster Cheater
Reputation: 2

Joined: 24 Jun 2004
Posts: 733
Location: location location

PostPosted: Mon Oct 02, 2006 8:21 am    Post subject: Reply with quote

in a nutshell you take the co-ordinates values held in your mouse curser pointer addresses and poke them into some objects co-ordinates pointer addresses,
that way in theory if you got it right you should be able to move the object where you move your mouse pointer,
then if you make a trainer with it you could select hotkeys to turn it on and off so you could pick up an object and drop it somewhere handy,

thats the theory anyway, in practice it will take a bit of work to get something like this working properly,

as an example of what this means you can use the programmers cheat in pinball to see it at work,
type in hidden test during play, then when you hold the mouse button down the ball will follow where you put the curser within the confines of the pinball table and when you release the mouse button the ball is set free of the mouse control.....

_________________
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> Cheat Engine All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites