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Paupav dogegame gameplay

 
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paupav
Master Cheater
Reputation: 13

Joined: 15 Apr 2011
Posts: 314
Location: P. Sherman 42, Wallaby Way, Sydney

PostPosted: Sat Mar 29, 2014 12:29 pm    Post subject: Paupav dogegame gameplay Reply with quote


Link


Source code:

Code:
#include <iostream>
#include <SFML/Graphics.hpp>
#include <unistd.h>

int main()
{
    sf::ContextSettings settings;
    settings.antialiasingLevel = 16;
    sf::RenderWindow window(sf::VideoMode(800, 600), "DogePav", sf::Style::Default, settings);
    sf::Clock clock;
    sf::Clock clock2;
    sf::Clock clock3;
    sf::Vector2i tripos(90, 310);
    sf::Vector2i octpos(400, 400);
    sf::Vector2i sqpos(650, 299);
    sf::Vector2i collected(760, 20);
    bool returning = false;
    bool userControls = true;
    float positionx = 10;
    float positiony = 16;
        sf::CircleShape triangle(20, 3);
        sf::CircleShape square(20, 4);
        sf::CircleShape octagon(20, 8);
        sf::CircleShape shape(30, 999);
        sf::Texture texture, texture2;

        if(!texture.loadFromFile("texture.png"))
        {
            std::cout << "Could not load ball texture" << std::endl;
        }
        shape.setTexture(&texture);
        //floor
        sf::RectangleShape floor(sf::Vector2f(800, 60));

        if(!texture2.loadFromFile("brick.png"))
        {
            std::cout << "Could not load floor texture" << std::endl;
        }
        floor.setTexture(&texture2);
        floor.setPosition(0, 540);

        octagon.setFillColor(sf::Color::Blue);
        triangle.setFillColor(sf::Color::Yellow);
        square.setFillColor(sf::Color::Magenta);

    while(window.isOpen())
    {
        triangle.setPosition(tripos.x, tripos.y);
        octagon.setPosition(octpos.x,octpos.y);
        square.setPosition(sqpos.x,sqpos.y);
        sf::Time borderBounce = clock3.getElapsedTime();

        sf::Time time = clock.getElapsedTime();
        sf::Time physic = clock2.getElapsedTime();
        shape.setPosition(positionx, positiony);
        if(!returning)
        positiony = time.asMicroseconds() / 2319 + physic.asMilliseconds()/ 22;

        while(positionx < 2)
            positionx++;
        while(positionx > 650)
            positionx--;



       if(positiony > 480)
            returning = true;

        if(returning )
        {
            positiony -=8;
            clock.restart();
        }
        if(positiony < 15 + physic.asMilliseconds()/ 22)
        returning = false;


        if(physic.asSeconds() > 13)
        {
            clock.restart();
            clock2.restart();
            tripos.x = 90;
            tripos.y = 310;
            octpos.x = octpos.y = 400;
            sqpos.x = 650;
            sqpos.y = 299;
        }

        sf::Event event;
        while(window.pollEvent(event))
        {

            switch(event.type)
            {
                case sf::Event::Closed:
                window.close();
            }
        //collect triangle

        std::cout << "Triangle pos: " << positionx << " " << positiony <<std::endl;
        }

        if( 120 > positionx &&  60 < positionx && positiony > 280 && positiony < 340)
        {
            tripos.x = collected.x;
            tripos.y = collected.y;
        }
        //collect oct
        if( 430 > positionx &&  370 < positionx && positiony > 370 && positiony < 430)
        {
            octpos.x = collected.x;
            octpos.y = collected.y * 6 - 20;
        }
        //collect square
        if( 680 > positionx &&  620 < positionx && positiony > 269 && positiony < 329)
        {
            sqpos.x = collected.x;
            sqpos.y = collected.y * 3;
        }
        if(userControls)
        {
            if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
                positionx += 5;
            if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
                positionx -= 5;
            std::cout.flush();

        }

    window.clear(sf::Color::White);
    window.draw(shape);
    window.draw(floor);
    window.draw(octagon);
    window.draw(triangle);
    window.draw(square);
    window.display();
    window.setFramerateLimit(60);

    }
}
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teeigeryuh
Master Cheater
Reputation: 25

Joined: 13 Oct 2008
Posts: 262
Location: The netherlands

PostPosted: Sat Mar 29, 2014 12:35 pm    Post subject: Re: Paupav dogegame gameplay Reply with quote

AWESOME GAMEPLAY BRO

DO I NEED GTX 1490XX FREEZE DARK SUPER COD YOLO EDITION TO PLAY IT????

I GOT DOES 16GB RAM SUPPORT IT?

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Up2Admin
I'm a spammer
Reputation: 126

Joined: 17 Oct 2007
Posts: 6548
Location: Texas

PostPosted: Sat Mar 29, 2014 1:31 pm    Post subject: Reply with quote

Maybe if it didn't look so shit it would be better. Concept is nice I guess.
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paupav
Master Cheater
Reputation: 13

Joined: 15 Apr 2011
Posts: 314
Location: P. Sherman 42, Wallaby Way, Sydney

PostPosted: Sat Mar 29, 2014 1:45 pm    Post subject: Reply with quote

Up2Admin wrote:
Maybe if it didn't look so shit it would be better. Concept is nice I guess.

you can put any pictures named "texture.png" and "brick.png"in the same folder as DogePav if that's what you mean.
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Fafaffy
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Reputation: 65

Joined: 12 Dec 2007
Posts: 28

PostPosted: Sat Mar 29, 2014 2:17 pm    Post subject: Reply with quote

>Dat gravity physics
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I FUCKING FUCK SEX
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paupav
Master Cheater
Reputation: 13

Joined: 15 Apr 2011
Posts: 314
Location: P. Sherman 42, Wallaby Way, Sydney

PostPosted: Sun Mar 30, 2014 6:12 am    Post subject: Reply with quote

blablfy wrote:
>Dat gravity physics

Don't physics include gravity?
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