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[Release] HaAngleator - a software that creates angles

 
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How would u rate this program
0\5 (yes i know this one will get like 20 votes from random ppl who didnt even try)
0%
 0%  [ 0 ]
1\5
0%
 0%  [ 0 ]
2\5
20%
 20%  [ 1 ]
3\5
40%
 40%  [ 2 ]
4\5
20%
 20%  [ 1 ]
5\5
20%
 20%  [ 1 ]
Total Votes : 5

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haha01haha01
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PostPosted: Mon May 05, 2008 6:50 am    Post subject: [Release] HaAngleator - a software that creates angles Reply with quote

This is a software that simply get the static line's (line2) X,Y and the angle from the user, and set the moving line (line1) in the required position:



Bugs:
1.if the static line's length (line2.x1-line2.x2) will be more then 2700 the angle might not be accurate, but the missing is very little.

2.the moving and static line's length will not be the same unless the angle chosen is 90 or 0. this is due to the 5 min algo that i made up in mind, causing the moving line to go on a straight line instead of a curved one:



(if u didnt understand this its ok)

i am working on a new algo, but itll take me a few days. mean while i decided 2 release this.

software made in vb. attached software and source.



The Extension 'rar' was deactivated by an board admin, therefore this Attachment is not displayed.


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Snootae
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PostPosted: Mon May 05, 2008 7:42 am    Post subject: Reply with quote

that's pretty interesting, im sure this could be handy for 3D games or something, nice and simple too
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DoomsDay
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PostPosted: Mon May 05, 2008 10:46 am    Post subject: Reply with quote

Every angle in the 0~90 range looks good, but all the rest of the range is quite messed up Neutral

I believe you should also calculate the negative range(absolute value maybe? I'll dig into that later) for the points (90~360) to fix that, if you wish.
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haha01haha01
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PostPosted: Tue May 06, 2008 5:34 am    Post subject: Reply with quote

mas8rx8 wrote:
That, is a freeware.
Also, why did you put a label to hold true/false?
Code:
Dim mirror as boolean

Then use mirror = not mirror to change from true to false or from false to true.

lol, thats because i suck at programming. i dont even know how to use variables in vb. what im good in is thinking about logics and algos.

@DoomsDay i know, im working on a new formula
something with loads of sins
but i need my father 2 help me, so it will probably be released the next week.
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92Garfield
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PostPosted: Tue May 06, 2008 5:48 am    Post subject: Reply with quote

its a very nice programm
may you explain me the meaning of x1, y1, x2, y2? Sad
and how you do that with the angle?

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Anden100
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PostPosted: Tue May 06, 2008 6:09 am    Post subject: Reply with quote

92Garfield wrote:
its a very nice programm
may you explain me the meaning of x1, y1, x2, y2? Sad
and how you do that with the angle?


I guess x1 and y1 is the cordinats for the first line
and x2 and y2 is the cordinatis for the second line O.o
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92Garfield
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PostPosted: Tue May 06, 2008 6:35 am    Post subject: Reply with quote

Anden100 wrote:
92Garfield wrote:
its a very nice programm
may you explain me the meaning of x1, y1, x2, y2? Sad
and how you do that with the angle?


I guess x1 and y1 is the cordinats for the first line
and x2 and y2 is the cordinatis for the second line O.o

no every line got both

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haha01haha01
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PostPosted: Tue May 06, 2008 6:50 am    Post subject: Reply with quote

92Garfield wrote:
Anden100 wrote:
92Garfield wrote:
its a very nice programm
may you explain me the meaning of x1, y1, x2, y2? Sad
and how you do that with the angle?


I guess x1 and y1 is the cordinats for the first line
and x2 and y2 is the cordinatis for the second line O.o

no every line got both

to draw a line u need 4 coords, x1,x2,y1,y2.
these coords contoll the static (bottom) line.
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92Garfield
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PostPosted: Tue May 06, 2008 7:32 am    Post subject: Reply with quote

i usually draw a line with 2 coords

e.g.: A and B

A---------------------B
thats the line |AB|
with 4 coords i draw a "field"
e.g.: A, B, C, D

A---------------------B
I . . . . . . . . . . . . . I
I . . . . . . . . . . . . . I
I . . . . . . . . . . . . . I
C---------------------D

and what about the angle how you made that?

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Anden100
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PostPosted: Tue May 06, 2008 7:47 am    Post subject: Reply with quote

92Garfield wrote:
Anden100 wrote:
92Garfield wrote:
its a very nice programm
may you explain me the meaning of x1, y1, x2, y2? Sad
and how you do that with the angle?


I guess x1 and y1 is the cordinats for the first line
and x2 and y2 is the cordinatis for the second line O.o

no every line got both


well.. then x1 and y1 might be the first end of the bottom line, and x2 and y2 might be the second end of the first line, cas' the second line is made of the first lines position, and not by the angles
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92Garfield
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PostPosted: Tue May 06, 2008 7:57 am    Post subject: Reply with quote

oh ye my fault

x
^
l A
l
l
l B
l__________> y

but i still want to know how the thing with the angle is made

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haha01haha01
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PostPosted: Tue May 06, 2008 8:33 am    Post subject: Reply with quote

uhm
u cant draw a line with 2 coords.
theres a line
A_______________B

a got x,y
b got x,y
x1,y1 is the bottom line's right edge position
x2,y2 is the bottom line's left edge position

its written on the software.

oh and for garfield
its kind of long
and its useless because a.this way sux, im making a new one b.looking at the code should explain enough

if u still wanna know pm me
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AdamWest
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PostPosted: Tue May 06, 2008 2:11 pm    Post subject: Re: [Release] HaAngleator - a software that creates angles Reply with quote

Thanks for this, I've honestly been looking for a non web browser form of this Very Happy
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DoomsDay
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PostPosted: Tue May 06, 2008 5:03 pm    Post subject: Reply with quote

Hmm... I believe I found a way to do this, but it's still a bit clumsy...

Language: Delphi
Method: Sine\Cosine

EDIT:
Remade.



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Last edited by DoomsDay on Fri May 09, 2008 1:46 am; edited 2 times in total
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haha01haha01
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PostPosted: Wed May 07, 2008 1:47 am    Post subject: Reply with quote

DoomsDay wrote:
Hmm... I believe I found a way to do this, but it's still a bit clumsy...

File: Attached
Language: Delphi
Method: Tangens

nice
but what i was trying to do is
make the two lines be at the same length at any point
that requires sins if im not mistaken.


EDIT: it doesnt work with floats Confused

lol @ the draw all Very Happy i think ill add it to my v2
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