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poopsie Advanced Cheater
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Joined: 11 Sep 2006 Posts: 53
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Posted: Sun Mar 16, 2008 11:46 pm Post subject: [Packets] What's their consequences. |
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First off, I don't know if this would be the proper title, though I can't find a more appropriate section.
I've heard many sides to this arguement that it is, and is not illegal to send modified packets. I've come to the conclusion that if your ass is not backed up by a well organized law team, you can't take a shit with out it being illegal. Most well equiped servers have programs that log "alerts" when a packet was sent wrongfully. My question is, how are most of those packets logged and interpreted. Are they logged with identification stickers such as IP and MAC, or are there other labels.
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Flyte Peanuts!!!!
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Joined: 19 Apr 2006 Posts: 1887 Location: Canada
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Posted: Mon Mar 17, 2008 3:41 pm Post subject: |
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| Packet editting is legal as long as you don't do anything that would cause them to lose something of monetary value.
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atom0s Moderator
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Joined: 25 Jan 2006 Posts: 8585 Location: 127.0.0.1
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Posted: Tue Mar 18, 2008 6:38 am Post subject: |
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Depending on the company of what you are doing, it can be completely illegal. You are sending information to a server that you do not own. Any packet can become harmful to the system receiving it. A low tier company, perhaps something thats just starting out would probably do nothing.
But, if you got caught sending packets to say, Blizzards servers, I can almost guarantee you, you will have a court date to goto with them soon after.
Minor alterations to known packets of a game or program usually will go unnoticed but if you start sending random shit to the server that the game or program doesn't understand, it can crash their servers, alter data, etc. which as Flyte said, could make them lose income.
If you plan to do packet editing, use common sense. Don't just start sending random shit anywhere.
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Haxory' Grandmaster Cheater Supreme
Reputation: 92
Joined: 30 Jul 2007 Posts: 1900
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Posted: Tue Mar 18, 2008 12:10 pm Post subject: |
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hmm is there a tutorial which explains what is inside a packet?
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you and me baby ain't nothing but mammals so lets do it like they do on the discovery channel |
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malfunction Grandmaster Cheater Supreme
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Joined: 30 Jan 2007 Posts: 1015 Location: http://www.behindthecorner.com/
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Posted: Wed Mar 19, 2008 1:07 am Post subject: |
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| haxory' wrote: | | hmm is there a tutorial which explains what is inside a packet? |
all packets are different (most).
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Pseudo Xero I post too much
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Joined: 16 Feb 2007 Posts: 2607
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Posted: Wed Mar 19, 2008 1:14 am Post subject: |
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| haxory' wrote: | | hmm is there a tutorial which explains what is inside a packet? |
Text.
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| haxory' wrote: | can't VB do anything??
windows is programmed using VB right? correct me if im wrong.
so all things in windows you have like the start menu is a windows form too. |
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rapion124 Grandmaster Cheater Supreme
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Joined: 25 Mar 2007 Posts: 1095
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Posted: Thu Mar 20, 2008 2:08 pm Post subject: |
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| Wiccaan wrote: |
Minor alterations to known packets of a game or program usually will go unnoticed but if you start sending random shit to the server that the game or program doesn't understand, it can crash their servers, alter data, etc. which as Flyte said, could make them lose income.
If you plan to do packet editing, use common sense. Don't just start sending random shit anywhere.  |
Most game servers have filtering. If it doesn't detect a specific header or byte(s) in the packet, it doesn't even get processed. Packet editing is not illegal. I have yet to hear of someone get arrested/fined for packet editing on the news.
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poopsie Advanced Cheater
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Joined: 11 Sep 2006 Posts: 53
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Posted: Fri Mar 21, 2008 11:52 am Post subject: |
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| Wiccaan wrote: | Depending on the company of what you are doing, it can be completely illegal. You are sending information to a server that you do not own. Any packet can become harmful to the system receiving it. A low tier company, perhaps something thats just starting out would probably do nothing.
But, if you got caught sending packets to say, Blizzards servers, I can almost guarantee you, you will have a court date to goto with them soon after.
Minor alterations to known packets of a game or program usually will go unnoticed but if you start sending random shit to the server that the game or program doesn't understand, it can crash their servers, alter data, etc. which as Flyte said, could make them lose income.
If you plan to do packet editing, use common sense. Don't just start sending random shit anywhere.  |
Yes, I understand all of this. I know that if you send a packet correctly, you are in the clear. Though my question was how are they logged. If say, a source sends packets to a server, the server cannot process this packet, it reads it as bullshit. Though, I know that this "bullshit" is logged. I'm just curious as to how, say bl!zzard for example, would even be able to track you. I know that most ISP's are legally bounded to keep private information classified, though under law they might be obligated to provide the information.
I was curious as to how these packets are logged, IP and MACs can be spoofed without a sweat. But for instance, how does your ISP know to resend you connection to the internet once you have changed your MAC. I know there is another identification label (perhaps through a modem), that tells the ISP "Hey, this guy just changed his MAC, but he's still 'Joe' that we have under our records as a paying customer, let's resend him his connection." I know there is another identity label.
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8585 Location: 127.0.0.1
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Posted: Fri Mar 21, 2008 9:13 pm Post subject: |
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Depends on the server and coding of the program to determine how they are logged. There is no standard for packets for the most part. (Other then the protocol they run on unless thats custom too.)
A server can have a packet handler that catches any invalid packets and stores them in a database with your IP and other personal info used to connect to their server for review at a later time. They could even monitor the correct packets as well to see if you are sending too many of the same thing, sending correct packets at a wrong time / location, and so on.
ISPs are bound to keep your info safe, yes, but if you read the TOS from your ISP, they are only liable if you follow the TOS of your ISP and the law. If you break either, they have the right to give up your info. Or, if they are given a subpoena for your info, they are required by law then to give it up.
I can't give you a full answer on how the FBI tracks you fully, or else there would be ways to get around it fully lol. But I can assure you that changing your IP and MAC address are far from keeping you safe.
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poopsie Advanced Cheater
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Joined: 11 Sep 2006 Posts: 53
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Posted: Sat Mar 22, 2008 2:06 pm Post subject: |
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Well thanks I guess lol. It still doesn't really answer my question XD.
| rapion124 wrote: | | Most game servers have filtering. If it doesn't detect a specific header or byte(s) in the packet, it doesn't even get processed. Packet editing is not illegal. I have yet to hear of someone get arrested/fined for packet editing on the news. |
You can believe me when I say that people do go to jail, people do get fined. If you rely on the news for your infomation on what goes on in the world, it's time to wake up XD. Some people (not all) if they succeeded in say... bypassing a bank's security, got caught, chances are they are going to get offered a job to work for the government/ the bank to reduce/remove their sentence in jail along with any criminal fines. If you're just some average joe, just fucking around with the security, have no real knowledge of how to bypass security, no one will need you, and your ass is going to jail. This is why press doesn't release information like that. A while back, some drunk guy got stabbed in club in NYC, no press, no news no anything. Why? Because this is a BIG turnoff for people who want to "party." Clubs will lose so much revenue if people knew all the shit that really goes on in there.
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