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seekhunt Newbie cheater Reputation: 0
Joined: 22 Jul 2007 Posts: 20
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Posted: Tue Oct 16, 2007 6:05 pm Post subject: hacking a time counter |
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hey peps.
Any one knows of a program or way etc. to hack a count down timer / normal timer. for when you need some thing done in a specifik time of a game?
and if how can i use CE with that ?
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Box Grandmaster Cheater Reputation: 0
Joined: 16 Oct 2007 Posts: 541
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Posted: Tue Oct 16, 2007 6:44 pm Post subject: Re: hacking a time counter |
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seekhunt wrote: | hey peps.
Any one knows of a program or way etc. to hack a count down timer / normal timer. for when you need some thing done in a specifik time of a game?
and if how can i use CE with that ? | cheat engine of corse at the bottom of cheatenige theres a little thing called advaced options click on that then it the pause sybol and vwala it pauses the count down timer now jsut scan for the seconds that would proply like somthing like this 00:11
scan for the time for me 11 unpause it let it change say 00:5
scan for 5 if that don't work you have to times it by 8 example:
8x11=88 8x5=40
scan for 88 then scan for 40 after the time changes change the number to 99 then freeze it hope i help with my med sized tut lolz
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seekhunt Newbie cheater Reputation: 0
Joined: 22 Jul 2007 Posts: 20
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Posted: Tue Oct 16, 2007 6:57 pm Post subject: |
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hmm damn.. it dont work. i can "stop" the game but when i unpause it again the times has counted more and i cant seem to find the time. any thing else. do you know of a single program that can do this other than CE?
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kjmarket Grandmaster Cheater Reputation: 0
Joined: 11 Oct 2006 Posts: 600
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Posted: Tue Oct 16, 2007 7:00 pm Post subject: |
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If it is an online game, the timer may be server-side.
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I can hear the voices of opcodes. "Come and NOP me!" Come and NOP me!" |
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seekhunt Newbie cheater Reputation: 0
Joined: 22 Jul 2007 Posts: 20
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Posted: Tue Oct 16, 2007 7:01 pm Post subject: |
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arh good though. but i am still a little new to this so it might just be me.
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kjmarket Grandmaster Cheater Reputation: 0
Joined: 11 Oct 2006 Posts: 600
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Posted: Tue Oct 16, 2007 7:05 pm Post subject: |
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Timers can be tricky, at least in my experience. Most of the time, at least for me, searching exact isnt productive. Try an unknown initial scan, then a bunch of decreased values or changed, then a same as initial search. I have a game where the timer counts up, and jumps by a large increment, so it can be tricky. For me, the easiest methods are increased/decreased and changed scans.
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I can hear the voices of opcodes. "Come and NOP me!" Come and NOP me!" |
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seekhunt Newbie cheater Reputation: 0
Joined: 22 Jul 2007 Posts: 20
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Posted: Tue Oct 16, 2007 7:11 pm Post subject: |
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yeah. well and so do i look for seconds. but yes un known at first and i tryed different things but cant seem to look at the exact one i CE
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atom0s Moderator Reputation: 198
Joined: 25 Jan 2006 Posts: 8517 Location: 127.0.0.1
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Posted: Tue Oct 16, 2007 8:12 pm Post subject: |
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They can be storing the time in various different methods. A common one is by seconds to hold the entire time.
So you would have:
TotalSeconds is what is stored in memory. To convert that to what you might see on screen:
Hours = (TotalSeconds / 3600) % 24
Minutes = (TotalSeconds / 60) % 60
Seconds = (TotalSeconds % 60)
Incase you don't know % means modulo/modulus which means 'the remainder of'.
So lets take an example, 46000 total seconds.
Hours = (46000/3600)%24 = 12
Minutes = (46000/60)%60 = 46
Seconds = (46000%60) = 40
12:46:40
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kjmarket Grandmaster Cheater Reputation: 0
Joined: 11 Oct 2006 Posts: 600
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Posted: Tue Oct 16, 2007 9:52 pm Post subject: |
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I forgot all about clock type counters, or I would have mentioned something along those lines. Sorry about that...and yeah, thats a common method if its a clock like counter. I've found several instances of counters that count in odd ways. So trigger the timer, then scan for unknown initial, decreased every second until just before timer is up or until you get one addy. Whats the game? Maybe someone here has it and knows how already.
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I can hear the voices of opcodes. "Come and NOP me!" Come and NOP me!" |
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seekhunt Newbie cheater Reputation: 0
Joined: 22 Jul 2007 Posts: 20
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Posted: Wed Oct 17, 2007 5:18 am Post subject: |
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well its a danish online game. so im not sure you guys would understand much. but i will try your sugestions
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projecttemp Cheater Reputation: 0
Joined: 12 Oct 2007 Posts: 30
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Posted: Wed Oct 17, 2007 7:55 am Post subject: |
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wahtsd that
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Labyrnth Moderator Reputation: 9
Joined: 28 Nov 2006 Posts: 6285
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Posted: Wed Oct 17, 2007 1:27 pm Post subject: |
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I think he is referring to a trial period of a game.
Something like wild tangent games. 1 hour to 30 minutes of play.
One easy way to do this without any reversing, Is once the launcher/loader launches the game, Use CE to freeze process on the launcher/loader. This will stop the timer.
Then use another CE to hack the game.
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seekhunt Newbie cheater Reputation: 0
Joined: 22 Jul 2007 Posts: 20
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Posted: Wed Oct 17, 2007 2:18 pm Post subject: |
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what no not at all.. i am talking in a flash / java game timer here.
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Labyrnth Moderator Reputation: 9
Joined: 28 Nov 2006 Posts: 6285
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Posted: Wed Oct 17, 2007 2:35 pm Post subject: |
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Ok then, my assumption.
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Larafan2007 How do I cheat? Reputation: 0
Joined: 07 Dec 2007 Posts: 2 Location: Slytherin Common Room
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Posted: Mon Dec 10, 2007 2:46 am Post subject: |
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I am trying to figure out how to stop the task timers as well. I went to the advanced options, but I am not sure what I am supposed to look for, as I am not familiar with the codes. I am playing a few games where the player has about 30 seconds to complete a task. I too would like to be able to stop the timer.
If this post is a repeat, my apologies.
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