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[Release] My Version Of Mini Game.

 
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Simsgy
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PostPosted: Fri Jun 29, 2007 5:45 pm    Post subject: [Release] My Version Of Mini Game. Reply with quote

Well actualy, it is kind of the same, but this is bug free (You can't pass through the wall, you cant move too close to the monster (It will be too easy), it will block you, etc...).
Actualy, I was bored, and I have a problem, that is when I see a nice easy program, I say "Guy, why don't you build one of these by your own?", and usualy I start them but never finish, but that was easy.
P.S, don't flame me, I know that is easy (Super easy), I was just really bored.

Features
===================

-Got a "wall" that block you from getting close to the monster.
-Got a wall that block you from going out of the program's limits.
-The monster moves up, and when it hits the wall, it goes a little right, and turn down, and then the same.

Keys
===================
Right arrow - Move character right...
Left arrow - Move character left -.-
Up arrow - Move character up 0.-
Down arrow - You get it...
Space - Shoot.

Screen Shot
===================



Download
===================

This program is open source (Of corse =/ ).

Download the EXE:
http://www.2send.us/uploads/58bae4fc54.rar

Download the Delphi source:
http://www.2send.us/uploads/18a6884b24.rar

Let me answer your question - Yes, I am super bored.

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oib111
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PostPosted: Fri Jun 29, 2007 6:51 pm    Post subject: Reply with quote

Thank you. Although, I think you should at least give some credits to the person who made the first minigame. So maybe creds to him and MiniGame2.0 or summin. But gj! THANK YOU FOR OPEN SOURCE!
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Simsgy
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PostPosted: Sat Jun 30, 2007 3:28 am    Post subject: Reply with quote

Thanks, and it is not his idea, he should not get credit.
And it is open source because it is not a big deal to make such a program.

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slippppppppp
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PostPosted: Sat Jun 30, 2007 10:25 pm    Post subject: Reply with quote

well, you dont have what i did for the monster movement, my monster's movment was random based on the randomizer, yours move in a patern
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Simsgy
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PostPosted: Sun Jul 01, 2007 3:48 am    Post subject: Reply with quote

slippppppppp wrote:
well, you dont have what i did for the monster movement, my monster's movment was random based on the randomizer, yours move in a patern


I can make it random by using the Random() function, but I prefer using pattern.

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