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Computer question.
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elpacco
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PostPosted: Sat Jan 16, 2010 11:56 pm    Post subject: Reply with quote

iTz SWAT wrote:
Shota wrote:
iTz SWAT wrote:
kls85 wrote:
Workstation cards are not mean for gaming, even if the card cost you an arm and a leg.

I have also heard that. What are Workstation Cards used for?
Whats the different between a standard card and a workstation card.

you do 3d rendering and shit yo, bigger memory and bettar bandwidth

If it has bigger memory and a bigger bandwidth then a standard card,and also is made for 3d rendering, then why does gaming suck bawls on it? Be more specific please.
It should work fine for running a single client of MW2 on low settings. Workstation cards are meant for like, workstations, not gaming computers. I don't know the exact details, but it just does stuff differently.
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Saifallofjmr
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PostPosted: Sun Jan 17, 2010 12:04 am    Post subject: Reply with quote

so a comparison between mainstream graphic cards and workstation only cards.let see,graphic cards nowadays are focused on only being clocked higher to give higher fps scores in demanding games,they are designed ground up focusing on direct3d applications like 90% of the games.however workstation graphic cards are clocked slower for stability reason and focus heavily on opengl applications.some of them are optimized and carry special plugins for 3dsmax and maya.in the mainstream texturing or prgrammatic vertex or fragment shading would be considered high ends in workstations however AA lines and points, overlay plane support, two-sided lighting (fixed function path), logic operations, fast pixel read-back speeds, and dual 10-bit 400MHz RAMDACs and 2 dual-link DVI-I connectors supporting 3840x2400 on a single display are high end.needless to say they are for cad designing for programs like proengineer/autocad and not to mention animation programs like 3dsmax and maya.

now there have always been softmod that you could do on a mainstream graphic card that can make it a workstation one like a geforce to quadro and a radeon 9800 to a firexl through freefirexl but you wouldnt see the perfromance increase and would be bugged continously by its drivers.these workstation cards offer features like occulsion culling,lossless depth z-buffer,line anti-alaising,accelarated clip region,clip planes.two sided lighting,opengl logic and overlay planes.a quadro for example can achieve 80 million lit and textured triangles per second fillrate.they also carry third generation vertex and pixel programibility.here is a qute from the manufacturers"Alias|Wavefront, Discreet, Softimage, and more. End users can take full advantage of the programmable NVIDIA Quadro FX architecture by enabling sophisticated real-time shaders to simulate a virtually unlimited range of physica l characteristics, such as lighting effects (fresnel effects, chromatic dispersion, reflection, refraction, BRDF models*, etc.) and even physical surface properties (such as casting effects, porosity, molded surfaces, etc.).

For example, car models can be modified on-the-fly to change their clear coat and metallic reflective paint properties; the sheen of a character`s skin can be adjusted through a dynamic range from oily to dry by interactively adjusting a few sliders; or objects can be programmed to dynamically self shadow. Real-time shaders allow these effects to be combined and modified interactively-impossible with simple 2D static texture maps."
there is also the issue of subpixel precision-"Sophisticated real-time effects typically involve multiple mathematical operations that demand high precision to maintain image quality. The NVIDIA Quadro® FX features 128-bit IEEE floating-point precision, making available millions of colors in a broad dynamic range. This results in the highest level of accuracy and the ultimate in visual quality.
High subpixel precision is another major contributor to image quality, addressing visual anomalies that cause models to "sparkle" or "crack." The NVIDIA Quadro FX virtually eliminates this problem by providing 12 bits of sub-pixel precision¡Xfour times higher precision than the nearest competitive product.

Precision continues to be a critical factor when rendering high quality antialiased images-for both line and full-scene antialiasing (FSAA). The NVIDIA Quadro FX architecture accelerates antialiased points and lines in hardware, and supports up to 16X FSAA. And unlike other competitive hardware, NVIDIA Quadro FX products drive FSAA up to a phenomenal 3840x2400 resolution"
besides these feature they carry the same old 8 pixel pipe line and are'nt clocked high compared to there counterpart mainstream cards.so i guess the mainstream cards and the workstation cards would run maya and 3ds max at pretty much the same speed but if you wan to make use of the above listed features your going to have to spend that extra amount on a workstation only card.


what must concern you the most is the premium that these cards carry easily priced over 1000$ as opposed to 450$ highend in gaming.so you want to justify there prices,well workstation graphic cards have other features as well like overlay plane support which is crucial in maya and 3ds max otherwise you'll see a definite performance hit.earlier you could softmod a gf4 card to a quadro but today they are two different chips.ati has fire gl/xl line up while nvidia has quadro fx line for graphic card,latter offering feature like sli for workstatio grahic cards.however the bottom line is buy a workstaion card only if you want the workstation class features,if you are expecting a huge increase in performance if you were using a 150$mainstream nvidia geforce6600 gt to a 1000$ quadro fx or ati fire gl than forget it,you wouldnt see it both the cards will be able to run most of the applications but the latter are designed for those application ,yes they do carry huge premium over the other but that's what you get.they have added features and support for your field of work.you can get a sub 500$ workstaion graphic card today from nvidia or ati(there are other manufacturers too like creative,3dlabs).i would suggest you to consider the workstation graphic cards becasue you dont want to be held back just beacuse of mainstream appoach,get a quadro or fire but with a lot of video ram more than 128 if possible and a lot of ram for the system.3ds max and maya make use of hardware rendering optomized for the workstation cards,while there minimum requirement is any card with atleast 64mb ram that supports direct 3d and opengl,a 256 mb card is preferred.

so hope this proves helpful,post back if you have any other questions.

Source: http://www.techspot.com/vb/all/windows/t-23018-Graphic-Cards-Workstation-vs-Gaming.html

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kls85
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PostPosted: Sun Jan 17, 2010 12:29 am    Post subject: Reply with quote

Differences between workstation graphics and desktop graphics are the following.

1. Workstation goes through a more rigorous testing before they're released.
2. They are designed to be use for professional work with programs such as AutoCAD and so forth.
3. Drivers used are certified and went to extensive testing so it's optimized for a specific programs.
4. It's stable, a lot stable then desktop graphics
5. You get support
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Derrden.
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PostPosted: Mon Jan 18, 2010 3:15 am    Post subject: Reply with quote

Sorry for the bump, but are my specs okay enough to run MW2?
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Shota
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PostPosted: Mon Jan 18, 2010 3:24 am    Post subject: Reply with quote

If you can run MW, then you can run MW2
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