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InTheAsylum Newbie cheater
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Joined: 02 Aug 2013 Posts: 17
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Posted: Wed Jun 04, 2025 10:16 pm Post subject: AutoFill Address list |
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Finding the addresses is easy enough. Scan narrows it down to 1 address. It's a list of 32 addresses. Addresses change with each boot of the game, the distance between is always the same, hex:10. Need a way to quickly populate the list after finding the first items address.
Tired of manually adding each address every time I load the game.
First items address: 713347B0
Second items address: 713347C0
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AylinCE Grandmaster Cheater Supreme
Reputation: 36
Joined: 16 Feb 2017 Posts: 1511
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InTheAsylum Newbie cheater
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Joined: 02 Aug 2013 Posts: 17
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Posted: Thu Jun 05, 2025 1:03 pm Post subject: |
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I tried that already. I did search the forums a little before posting.
I get an error about an expected '<name>' or '...' after the address
Wanted to avoid necro bumping as the other thread is 10 years old.
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AylinCE Grandmaster Cheater Supreme
Reputation: 36
Joined: 16 Feb 2017 Posts: 1511
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Posted: Thu Jun 05, 2025 3:24 pm Post subject: |
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Code: | function addMoreAddresses()
local res = "" --"713347B0-32-16"
local str=inputQuery('Address Multiplexer','Write: Address-Step-Byte', res)
if str then
--print(str)
local baseAddress, num, step = str:match("(.-)%-(.-)%-(.*)")
--print(baseAddress, num, step)
if baseAddress~=nil or num~=nil or step~=nil then
local al = getAddressList()
baseAddress = tonumber(baseAddress,16)
for i=0,num-1 do
local rec = al.createMemoryRecord()
rec.setAddress(string.format("%X",baseAddress+step*i))
rec.setType(2) -- List: CE>>Value Type: 0-Byte..1-2 Bytes..2-4 Bytes...
rec.setDescription("Desc_"..i)
end
end
end
end
addMoreAddresses() |
This method works fine for me.
In the input query that opens, type: Address-addition count-byte and confirm.
In your case, the query will be: 713347B0-32-16
Of course, the address list type will be 4 bytes by default.
To edit this, see the relevant inactive line.
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InTheAsylum Newbie cheater
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Joined: 02 Aug 2013 Posts: 17
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Posted: Fri Jun 06, 2025 12:08 am Post subject: |
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works like a dream. thanks for the help.
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yadamon How do I cheat?
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Joined: 15 Mar 2025 Posts: 9
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Posted: Fri Jun 06, 2025 3:02 am Post subject: |
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AylinCE wrote: | Code: | function addMoreAddresses()
local res = "" --"713347B0-32-16"
local str=inputQuery('Address Multiplexer','Write: Address-Step-Byte', res)
if str then
--print(str)
local baseAddress, num, step = str:match("(.-)%-(.-)%-(.*)")
--print(baseAddress, num, step)
if baseAddress~=nil or num~=nil or step~=nil then
local al = getAddressList()
baseAddress = tonumber(baseAddress,16)
for i=0,num-1 do
local rec = al.createMemoryRecord()
rec.setAddress(string.format("%X",baseAddress+step*i))
rec.setType(2) -- List: CE>>Value Type: 0-Byte..1-2 Bytes..2-4 Bytes...
rec.setDescription("Desc_"..i)
end
end
end
end
addMoreAddresses() |
This method works fine for me.
In the input query that opens, type: Address-addition count-byte and confirm.
In your case, the query will be: 713347B0-32-16
Of course, the address list type will be 4 bytes by default.
To edit this, see the relevant inactive line. |
In this code, what should I do if the address part is `process.exe+5FF0` or `[process.exe+5FF0]+1000` ?
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AylinCE Grandmaster Cheater Supreme
Reputation: 36
Joined: 16 Feb 2017 Posts: 1511
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Posted: Fri Jun 06, 2025 6:31 am Post subject: |
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yadamon wrote: |
In this code, what should I do if the address part is `process.exe+5FF0` or `[process.exe+5FF0]+1000` ? |
This is something I'm not very familiar with.
You need to test the code yourself.
You write the result here.
Code: | function addMoreAddresses()
local res = ""
local str = inputQuery('Address Multiplexer', 'Write: Address-Step-Byte', res)
if str then
local baseAddressStr, num, step = str:match("(.-)%-(.-)%-(.*)")
if baseAddressStr ~= nil and num ~= nil and step ~= nil then
local al = getAddressList()
local offTbl = {} -- Table to store offsets
if string.find(baseAddressStr, "%+") then
-- Processing a pointer format address
baseAddressStr = baseAddressStr:gsub("%[", ""):gsub("%]", "")
for w in baseAddressStr:gmatch("[^+]+") do
table.insert(offTbl, w)
end
local basePtr = offTbl[1] -- Main pointer address
table.remove(offTbl, 1) -- Remove the first address, leaving only offsets
local offsetCount = #offTbl + 1 -- Added offsets + step value
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(basePtr)
rec.setOffsetCount(offsetCount)
-- Add offsets in Cheat Engine-compatible format
for j = 1, #offTbl do
rec.setOffset(j - 1, tonumber(offTbl[j], 16))
end
rec.setOffset(offsetCount - 1, tonumber(step)) -- Adding the final offset
rec.setDescription("Desc_" .. i)
end
else
-- If it's a normal hex address
local baseAddress = tonumber(baseAddressStr, 16)
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(string.format("%X", baseAddress + (step * i)))
rec.setType(2)
rec.setDescription("Desc_" .. i)
end
end
end
end
end
addMoreAddresses() |
Input text, test: [msedge.exe+5FF0]+1000-5-16
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yadamon How do I cheat?
Reputation: 0
Joined: 15 Mar 2025 Posts: 9
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Posted: Fri Jun 06, 2025 10:20 am Post subject: |
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AylinCE wrote: |
This is something I'm not very familiar with.
You need to test the code yourself.
You write the result here. :)
Code: | function addMoreAddresses()
local res = ""
local str = inputQuery('Address Multiplexer', 'Write: Address-Step-Byte', res)
if str then
local baseAddressStr, num, step = str:match("(.-)%-(.-)%-(.*)")
if baseAddressStr ~= nil and num ~= nil and step ~= nil then
local al = getAddressList()
local offTbl = {} -- Table to store offsets
if string.find(baseAddressStr, "%+") then
-- Processing a pointer format address
baseAddressStr = baseAddressStr:gsub("%[", ""):gsub("%]", "")
for w in baseAddressStr:gmatch("[^+]+") do
table.insert(offTbl, w)
end
local basePtr = offTbl[1] -- Main pointer address
table.remove(offTbl, 1) -- Remove the first address, leaving only offsets
local offsetCount = #offTbl + 1 -- Added offsets + step value
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(basePtr)
rec.setOffsetCount(offsetCount)
-- Add offsets in Cheat Engine-compatible format
for j = 1, #offTbl do
rec.setOffset(j - 1, tonumber(offTbl[j], 16))
end
rec.setOffset(offsetCount - 1, tonumber(step)) -- Adding the final offset
rec.setDescription("Desc_" .. i)
end
else
-- If it's a normal hex address
local baseAddress = tonumber(baseAddressStr, 16)
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(string.format("%X", baseAddress + (step * i)))
rec.setType(2)
rec.setDescription("Desc_" .. i)
end
end
end
end
end
addMoreAddresses() |
Input text, test: [msedge.exe+5FF0]+1000-5-16 |
Maybe the translation wasn't done well at first. Sorry.
It doesn't work.
When I input `process.exe+offsetA-count-byte`, it is entered as
pointer : process.exe,
1st offset : byte,
2nd offset : offsetA
..., and address is not process.exe+offsetA.
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AylinCE Grandmaster Cheater Supreme
Reputation: 36
Joined: 16 Feb 2017 Posts: 1511
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Posted: Fri Jun 06, 2025 11:45 am Post subject: |
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Here is a code that produces the results seen in the attached image:
Code: | function addMoreAddresses()
local res = ""
local str = inputQuery('Address Multiplexer', 'Write: Address-Step-Byte', res)
if str then
local baseAddressStr, num, step = str:match("(.-)%-(.-)%-(.*)")
if baseAddressStr ~= nil and num ~= nil and step ~= nil then
local al = getAddressList()
local offTbl = {} -- Table to store offsets
-- If the address is in brackets, extract and process it
local basePtr, baseAddressStr1= baseAddressStr:match("%[(.-)%](.*)") -- Extract content inside brackets
if basePtr then
baseAddressStr1 = baseAddressStr1:gsub("%[", ""):gsub("%]", "")
for w in baseAddressStr1:gmatch("%+(%x+)") do -- Extract offsets
table.insert(offTbl, tonumber(w, 16)) -- Convert offsets to numbers
print(w)
end
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(basePtr) -- Set pointer address
rec.setOffsetCount(#offTbl + 1) -- Offset count (including step)
-- Apply extracted offsets
for j = 1, #offTbl do
rec.setOffset(j - 1, offTbl[j])
end
rec.setOffset(#offTbl, tonumber(step * i)) -- Add final step offset
rec.setDescription("Desc_"..i)
end
else
-- If it's a normal hex address
local baseAddress = tonumber(baseAddressStr, 16)
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(string.format("%X", baseAddress + (step * i)))
rec.setType(2)
rec.setDescription("Desc_" .. i)
end
end
end
end
end
addMoreAddresses()
-- [msedge.exe+5FF0]+1000+120-5-16
-- [msedge.exe+1CBBA78]+308]+8]+0]+1A8]+28-5-16 |
Result (copy):
[msedge.exe+1CBBA78]+308]+8]+0]+1A8]+28
Code: | <?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>3</ID>
<Description>"Desc_0"</Description>
<VariableType>4 Bytes</VariableType>
<Address>msedge.exe+1CBBA78</Address>
<Offsets>
<Offset>308</Offset>
<Offset>8</Offset>
<Offset>0</Offset>
<Offset>1A8</Offset>
<Offset>28</Offset>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable> |
Description: |
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Filesize: |
27.71 KB |
Viewed: |
1431 Time(s) |

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yadamon How do I cheat?
Reputation: 0
Joined: 15 Mar 2025 Posts: 9
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Posted: Fri Jun 06, 2025 9:50 pm Post subject: |
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I would like it to look like this:
Part 1:
Input: process.exe+offset-count-skipbyte or modules.dll+offset-count-skipbyte
Output:
Desc_0 Address: process.exe+offset or modules.dll+offset
Desc_1 Address: process.exe+offset+skipbyte or modules.dll+offset+skipbyte
Desc_2 Address: process.exe+offset+skipbyte*2 or modules.dll+offset+skipbyte*2
Part 2:
Input: [process.exe+offsetA]+offsetB-count-skipbyte or [modules.dll+offsetA]+offsetB-count-skipbyte
Output:
Desc_0
Pointer: process.exe+offsetA or modules.dll+offsetA
1st offset: offsetB
2nd offset: 0
Desc_1
Pointer: process.exe+offsetA or modules.dll+offsetA
1st offset: offsetB
2nd offset: skipbyte
Desc_2
Pointer: process.exe+offsetA or modules.dll+offsetA
1st offset: offsetB
2nd offset: skipbyte*2
Part 3:
Input: [[process.exe+offsetA]+offsetB]+offsetC-count-skipbyte or [[modules.dll+offsetA]+offsetB]+offsetC-count-skipbyte
Output:
Desc_0
Pointer: process.exe+offsetA or modules.dll+offsetA
1st offset: offsetB
2nd offset: offsetC
3rd offset: 0
Desc_1
Pointer: process.exe+offsetA or modules.dll+offsetA
1st offset: offsetB
2nd offset: offsetC
3rd offset: skipbyte
Desc_2
Pointer: process.exe+offsetA or modules.dll+offsetA
1st offset: offsetB
2nd offset: offsetC
3rd offset: skipbyte*2
Thank you very much.
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AylinCE Grandmaster Cheater Supreme
Reputation: 36
Joined: 16 Feb 2017 Posts: 1511
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Posted: Sat Jun 07, 2025 4:46 am Post subject: |
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You can test pointer version and address version.
By default, pointer version is opened for the following addresses: "msedge.exe+5F80-5-16"
Code: | function addMoreAddresses()
local res = ""
local str = inputQuery('Address Multiplexer', 'Write: Address-Step-Byte', res)
if str then
local baseAddressStr, num, step = str:match("(.-)%-(.-)%-(.*)")
if baseAddressStr ~= nil and num ~= nil and step ~= nil then
local al = getAddressList()
local offTbl = {} -- Table to store offsets
if string.find(baseAddressStr, "%]") or string.find(baseAddressStr, "%[") then
local basePtr, baseAddressStr1= baseAddressStr:match("%[(.-)%](.*)") -- Extract content inside brackets
if basePtr then
baseAddressStr1 = baseAddressStr1:gsub("%[", ""):gsub("%]", "")
for w in baseAddressStr1:gmatch("%+(%x+)") do -- Extract offsets
table.insert(offTbl, tonumber(w, 16)) -- Convert offsets to numbers
print(w)
end
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(basePtr) -- Set pointer address
rec.setOffsetCount(#offTbl + 1) -- Offset count (including step)
-- Apply extracted offsets
for j = 1, #offTbl do
rec.setOffset(j - 1, offTbl[j])
end
rec.setOffset(#offTbl, tonumber(step * i)) -- Add final step offset
rec.setDescription("Desc_"..i)
end
end
else
--============================================================--
-- pointer version: msedge.exe+5F80-5-16
if string.find(baseAddressStr, "%+") then
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(baseAddressStr)
rec.setOffsetCount(1)
rec.setOffset(0, tonumber(step * i))
rec.setDescription("Desc_"..i)
end
else
baseAddress = tonumber(baseAddressStr, 16)
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(string.format("%X", baseAddress + (step * i)))
rec.setType(2)
rec.setDescription("Desc_" .. i)
end
end
--============================================================--
--============================================================--
-- Address version: msedge.exe+5F80-5-16
--local baseAddress
--if string.find(baseAddressStr, "%+") then
-- baseAddress = getAddress(baseAddressStr)
--else
-- baseAddress = tonumber(baseAddressStr, 16)
--end
--for i = 0, num - 1 do
-- local rec = al.createMemoryRecord()
-- rec.setAddress(string.format("%X", baseAddress + (step * i)))
-- rec.setType(2)
-- rec.setDescription("Desc_" .. i)
--end
--============================================================--
end
end
end
end
addMoreAddresses()
-- 7D9362C2EF-5-16
-- msedge.exe+5F80-5-16 -->> Address or Pointer version..
-- [msedge.exe+5FF0]+1000+120-5-16
-- [msedge.exe+1CBBA78]+308]+8]+0]+1A8]+28-5-16 |
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yadamon How do I cheat?
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Joined: 15 Mar 2025 Posts: 9
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Posted: Sat Jun 07, 2025 8:31 am Post subject: |
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I don't get the results I want.
I don't know what's wrong.
Sometimes I get an error like this:
--------------------------------------------------------------------------------------------------
Error:[string "function addMoreAddresses()
..."]:48: attempt to perform arithmetic on a string value (local 'step')
stack traceback:
[string "function addMoreAddresses()
..."]:48: in function 'addMoreAddresses'
[string "function addMoreAddresses()
..."]:74: in main chunk
---------------------------------------------------------------------------------------
Is there a problem with the way I'm running the table Lua?
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AylinCE Grandmaster Cheater Supreme
Reputation: 36
Joined: 16 Feb 2017 Posts: 1511
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Posted: Sat Jun 07, 2025 9:22 am Post subject: |
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The function was tested with the following types of queries:
-- 7D9362C2EF-5-16
-- msedge.exe+5F80-5-16 -->> Address or Pointer version..
-- [msedge.exe+5FF0]+1000+120-5-16
-- [msedge.exe+1CBBA78]+308]+8]+0]+1A8]+28-5-16
What to watch out for;
Send data continuously from the end to the beginning with 3 distinctions as follows;
Last: Byte to be added (With a number. Not in hex)
Middle: How many floors to be added. (Including the main address and in a number.)
Head: Address and offsets if any. (All square brackets except those around the address will be ignored.)
(Example types tested are given above.)
"-" (Minus, dash): Used only to separate the address, number of lines and bytes to be added.
Do not leave any spaces between.
Specify the number of lines and bytes to be added as numbers, not in hex.
( I can imagine this could be done using less lua.
But my opinion is in favor of lua. )
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yadamon How do I cheat?
Reputation: 0
Joined: 15 Mar 2025 Posts: 9
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Posted: Sat Jun 07, 2025 5:23 pm Post subject: |
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AylinCE wrote: | The function was tested with the following types of queries:
-- 7D9362C2EF-5-16
-- msedge.exe+5F80-5-16 -->> Address or Pointer version..
-- [msedge.exe+5FF0]+1000+120-5-16
-- [msedge.exe+1CBBA78]+308]+8]+0]+1A8]+28-5-16
What to watch out for;
Send data continuously from the end to the beginning with 3 distinctions as follows;
Last: Byte to be added (With a number. Not in hex)
Middle: How many floors to be added. (Including the main address and in a number.)
Head: Address and offsets if any. (All square brackets except those around the address will be ignored.)
(Example types tested are given above.)
"-" (Minus, dash): Used only to separate the address, number of lines and bytes to be added.
Do not leave any spaces between.
Specify the number of lines and bytes to be added as numbers, not in hex.
( I can imagine this could be done using less lua.
But my opinion is in favor of lua. :) ) |
I found that if the process name included in the address contains `-` (like game-2-3.dll), it may not be possible to execute it.
In this Lua script,
[modules.dll+ABC0DEF0]+200+100 and [[modules.dll+ABC0DEF0]+200]+100 have the same meaning?
From my perspective,
[modules.dll+ABC0DEF0]+200+100 ... adding 200+100 to the pointer to modules.dll+ABC0DEF0
[[modules.dll+ABC0DEF0]+200]+100 ... adding 100 to the pointer obtained by adding 200 to the pointer to modules.dll+ABC0DEF0
Thank you in advance.
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AylinCE Grandmaster Cheater Supreme
Reputation: 36
Joined: 16 Feb 2017 Posts: 1511
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Posted: Sat Jun 07, 2025 6:25 pm Post subject: |
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Below is the edited code that ignores the hyphen (-) between the process text.
Code: | function addMoreAddresses()
local res = ""
local str = inputQuery('Address Multiplexer', 'Write: Address-Step-Byte', res)
if str then
local baseAddressStr, num, step = str:match("(.+)%-(%d+)%-(%d+)$")
if baseAddressStr ~= nil and num ~= nil and step ~= nil then
local al = getAddressList()
local offTbl = {} -- Table to store offsets
if string.find(baseAddressStr, "%]") or string.find(baseAddressStr, "%[") then
local basePtr, baseAddressStr1= baseAddressStr:match("%[(.-)%](.*)") -- Extract content inside brackets
if basePtr then
baseAddressStr1 = baseAddressStr1:gsub("%[", ""):gsub("%]", "")
for w in baseAddressStr1:gmatch("%+(%x+)") do -- Extract offsets
table.insert(offTbl, tonumber(w, 16)) -- Convert offsets to numbers
print(w)
end
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(basePtr) -- Set pointer address
rec.setOffsetCount(#offTbl + 1) -- Offset count (including step)
-- Apply extracted offsets
for j = 1, #offTbl do
rec.setOffset(j - 1, offTbl[j])
end
rec.setOffset(#offTbl, tonumber(step * i)) -- Add final step offset
rec.setDescription("Desc_"..i)
end
end
else
--============================================================--
-- pointer version: msedge.exe+5F80-5-16
if string.find(baseAddressStr, "%+") then
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(baseAddressStr)
rec.setOffsetCount(1)
rec.setOffset(0, tonumber(step * i))
rec.setDescription("Desc_"..i)
end
else
baseAddress = tonumber(baseAddressStr, 16)
for i = 0, num - 1 do
local rec = al.createMemoryRecord()
rec.setAddress(string.format("%X", baseAddress + (step * i)))
rec.setType(2)
rec.setDescription("Desc_" .. i)
end
end
--============================================================--
--============================================================--
-- Address version: msedge.exe+5F80-5-16
--local baseAddress
--if string.find(baseAddressStr, "%+") then
-- baseAddress = getAddress(baseAddressStr)
--else
-- baseAddress = tonumber(baseAddressStr, 16)
--end
--for i = 0, num - 1 do
-- local rec = al.createMemoryRecord()
-- rec.setAddress(string.format("%X", baseAddress + (step * i)))
-- rec.setType(2)
-- rec.setDescription("Desc_" .. i)
--end
--============================================================--
end
end
end
end
addMoreAddresses()
-- test:
-- 7D9362C2EF-5-16
-- netflix-x86_64.exe+5F80-5-16 -->> Address or Pointer version..
-- [msedge.exe+5FF0]+1000+120-5-16
-- [msedge.exe+1CBBA78]+308]+8]+0]+1A8]+28-5-16 |
And as I mentioned at the beginning, with the pointer structure that I am not very familiar with;
"[modules.dll+ABC0DEF0]+200+100" this order and "[[modules.dll+ABC0DEF0]+200]+100" this order will be processed with the same results.
Of course, for the code to work properly, 1 square bracket should be left at the beginning.
"[modules.dll+ABC0DEF0]+200]+100"
"[modules.dll+ABC0DEF0]+200]+100-5-16"
The resulting copy of this query will be as outlined below:
Code: | <?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Desc_0"</Description>
<VariableType>4 Bytes</VariableType>
<Address>modules.dll+ABC0DEF0</Address>
<Offsets>
<Offset>200</Offset>
<Offset>100</Offset>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"Desc_1"</Description>
<VariableType>4 Bytes</VariableType>
<Address>modules.dll+ABC0DEF0</Address>
<Offsets>
<Offset>200</Offset>
<Offset>100</Offset>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"Desc_2"</Description>
<VariableType>4 Bytes</VariableType>
<Address>modules.dll+ABC0DEF0</Address>
<Offsets>
<Offset>200</Offset>
<Offset>100</Offset>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"Desc_3"</Description>
<VariableType>4 Bytes</VariableType>
<Address>modules.dll+ABC0DEF0</Address>
<Offsets>
<Offset>200</Offset>
<Offset>100</Offset>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"Desc_4"</Description>
<VariableType>4 Bytes</VariableType>
<Address>modules.dll+ABC0DEF0</Address>
<Offsets>
<Offset>200</Offset>
<Offset>100</Offset>
<Offset>40</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable> |
yadamon wrote: |
In this Lua script,
[modules.dll+ABC0DEF0]+200+100 and [[modules.dll+ABC0DEF0]+200]+100 have the same meaning? |
Yes, it means the same thing in the existing code.
yadamon wrote: | From my perspective,
[modules.dll+ABC0DEF0]+200+100 ... adding 200+100 to the pointer to modules.dll+ABC0DEF0
[[modules.dll+ABC0DEF0]+200]+100 ... adding 100 to the pointer obtained by adding 200 to the pointer to modules.dll+ABC0DEF0 |
If this is necessary I guess I can add it in the next version.
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