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bad things with cheat engine DarkByte
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ups2000ups
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PostPosted: Wed Oct 17, 2007 11:23 pm    Post subject: bad things with cheat engine DarkByte Reply with quote

if you ask me this should be added/fixed into next cheat engine
Thanks if you will fix it

double scan
Code:

double search should be fixed .. if i choose exactly scan it should only scan for exactly
exampel if i search for 0 i can get addreses from 9 to -9
if i search for 1 i can get 1,923543 you should add exactly and the 1 you have now


found list to ct
Code:

take addreses from found list to ct it lagging if you take like +1000 addreses
how come it dosent lagging when you search and they being added to found list then ?
you should be able to fix that


freez shortcut
Code:

shortcut for freezyou can only add a shortcut that vill jump to the value you sade and freez
why not just freez the address
this could be good for exampel dupex in maplestory


smaller then / bigger then / value between
Code:

why cant we search for "-" valutes?
it could be good for exampel double scan and float


groups bug
Code:

if you whant to change group sometimes you cant idk why but look at the scrip and if you seen any wrong with it (it should never being disabled)


special scan
Code:

a special scan there you can search for exampel jne / je / push / and stuff should be good too


just extras
Code:

auto attach process
auto load ct
new way to search for pointers (becuse int1handler is detected of gameguard)
[/code]
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Last edited by ups2000ups on Thu Oct 18, 2007 7:02 am; edited 2 times in total
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appalsap
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PostPosted: Wed Oct 17, 2007 11:31 pm    Post subject: Reply with quote




rounding.png
 Description:
to the right of 'scan type'
 Filesize:  20.09 KB
 Viewed:  9603 Time(s)

rounding.png


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ups2000ups
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PostPosted: Wed Oct 17, 2007 11:40 pm    Post subject: Reply with quote

it still being big different lol now it is -9 to 1 to 9 Oo

edit it was only if i search for "0" -.-
but still why do it take 1,99999943505605 1,11921722815164 if i search at 1 ... exactly means exactly not numbers that starta at 1 ...

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Dark Byte
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PostPosted: Thu Oct 18, 2007 9:07 am    Post subject: Reply with quote

scan for 1.0

found list to ct :
That is because the foundlist does not actually SHOW them

special scan :
go to memory view->search->assembly scan andf you can there scan for stuff like :"jne *"


new way to search for pointers (becuse int1handler is detected of gameguard):
Tried the pointer scanner?

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PostPosted: Thu Oct 18, 2007 9:22 am    Post subject: Reply with quote

Group bugs:
I see nothing wrong with the groups...

"Spaciel" scan:
Array of Bytes? Laughing
And like Dark Byte said, you can use assembly scan if you don't have the aob's, but if you have them you should use them becuase aob scan finds them all at once.

Extras:
There are in other uce's, but it would be a nice function to add a list of auto attachs like in DA Engine, so you can choose what to auto attach.
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ups2000ups
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PostPosted: Thu Oct 18, 2007 9:36 am    Post subject: Reply with quote

okaj thanks dark byte for the tip but still the group option fucked for me sometimes idk why it can be my comp too idk

about found list to ct but still it shouldent lag when you add like 1000 addreses okaj like 5 sec not like 15 min something sould could fix that

dident know cheat engine haved pointer scan i always used find out what writed to blabla

Symbol
the auto attach is in a few engine yes but still thats a good option and should be added if you ask me

and the scans should be fixed so you can scan more exactly exampel double float between bigger then smaller then

and the freez shortcut .. i hope it will be added then you dont need window mode to use dupex for exampel

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me
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PostPosted: Thu Oct 18, 2007 4:44 pm    Post subject: Reply with quote

Dark Byte wrote:
scan for 1.0

found list to ct :
That is because the foundlist does not actually SHOW them

special scan :
go to memory view->search->assembly scan andf you can there scan for stuff like :"jne *"


new way to search for pointers (becuse int1handler is detected of gameguard):
Tried the pointer scanner?


yes
I should have used that in some of my code scans in place of some of the array scans,
when telling people what code to search for,

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SXGuy
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PostPosted: Thu Nov 15, 2007 6:45 am    Post subject: Reply with quote

Just want to point somthing out about one of your so called bugs in scanning.

If you scan 0, and your results show other values, it is possible to assume, at the time of the scan, those addresses did have a value of 0, but later changed, before the scan was complete.

You cant rule that out, so i question whether its a bug at all.

My advice is, after your first scan, scan again for unchanged value, this cuts down your results to addresses which is only 0.

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ups2000ups
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PostPosted: Thu Nov 15, 2007 11:53 am    Post subject: Reply with quote

well i thinked about 1 thing more

Save first scan
when you later search for "same as first scan" it should denete the stuff from the file it saves the value in and remake it (to make faster scan next time you scan for "same as first scan"

if you do it on a game thats 4gb big it will take 10-20 min for scan for "same as first scan"

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Dark Byte
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PostPosted: Thu Nov 15, 2007 12:02 pm    Post subject: Reply with quote

First scan saves all the results to the file
and when you do a 'same as first scan' it looks up the old addresses of the current address list from the file, and then compares it to the memory.
It does not scan the whole file to all of the current memory, also, the seek for the offsets is fast, it doesn't read till it finds the proper location, it jumps to the location in the file immediately. So reconstructing the first scan result file will result in a slower scan. (lot more cleanup to be done)

if you mean the slow start of a scan after doing a unknown initial value first and then scanning for something, that is because it is then still busy saving the results of the first scan (which is done in the background after a first scan)

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sponge
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PostPosted: Fri Nov 16, 2007 12:45 am    Post subject: Reply with quote

freeze idea is useless.
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ups2000ups
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PostPosted: Fri Nov 16, 2007 4:54 am    Post subject: Reply with quote

btw could you fix so we can get unicoded addresses without search for texts ?

First scan is bugging i promis ....
if is search for "same as first scan" 30 min after i scanned the first time it still wait a long time befor it start scanning

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sponge
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PostPosted: Fri Nov 16, 2007 6:43 pm    Post subject: Reply with quote

unicode is text. Rolling Eyes
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ups2000ups
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PostPosted: Sat Nov 17, 2007 2:55 am    Post subject: Reply with quote

sponge wrote:
unicode is text. Rolling Eyes


yes but if you whant to find a offset and pointer to a text address you cant becuse you cant find a unicoded pointer -.-

already tryed lolz


i take for exampel silkroad
the "faked char cordinats is used to alot of move to position macros" you have to search for text to find it
then you have to find the pointer because the address changed each tie you start the game
but you cant find the pointer because the engine cant find the address

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Dark Byte
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PostPosted: Sat Nov 17, 2007 5:33 am    Post subject: Reply with quote

then just change it to a 4 byte and find the pointer to there.
There's really no big difference between 4 bytes and a string

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