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[Question]Script for addreses and Change EDX value to 190

 
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!!Omfgz!!
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PostPosted: Fri Jun 15, 2007 6:47 pm    Post subject: [Question]Script for addreses and Change EDX value to 190 Reply with quote

ok i am completely confused i read the guides and didnt found a thing how to do this (or maby i didnt understand o.0) ok this is what i am trying to do :

need an Auto Assembler script which changes :

4dcd0a - EDX = 190

and yeah this is for gunz...
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haha01haha01
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PostPosted: Sat Jun 16, 2007 1:36 am    Post subject: lol? Reply with quote

u mean u want to change the "edx value" of the adress 004dcd0a to 190?
if so:

004DCD0A:
mov [EDX],190

if u need to change EDX himself so remove the [ ]
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!!Omfgz!!
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PostPosted: Sat Jun 16, 2007 9:53 am    Post subject: Reply with quote

appricated the help but this still crashes gunz...

In gunz section Jewbacca has a CT and using this kind of format :

Code:
[Enable]
4e1892:
db 0f 84 44 01 00 00

[Disable]
4e1892:
db 0f 8b 44 01 00 00


i want it like that lol but anyways the code i posted above what does it means / or do in game its a wall hack but i wanna know what does those numbers means under it
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Labyrnth
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PostPosted: Sat Jun 16, 2007 10:33 am    Post subject: Reply with quote

haha01haha01 wrote:
u mean u want to change the "edx value" of the adress 004dcd0a to 190?
if so:

004DCD0A:
mov [EDX],190

if u need to change EDX himself so remove the [ ]


Thats wrong, you are changing it to 400.
You need to learn how to convert hexadecimal to decimal. I should have looked like this.
Code:

004DCD0A:
mov [EDX],BE


=================================================


!!Omfgz!! wrote:
appricated the help but this still crashes gunz...

In gunz section Jewbacca has a CT and using this kind of format :

Code:
[Enable]
4e1892:
db 0f 84 44 01 00 00

[Disable]
4e1892:
db 0f 8b 44 01 00 00


i want it like that lol but anyways the code i posted above what does it means / or do in game its a wall hack but i wanna know what does those numbers means under it


That code alters the bytes instead of directly altering assembly.
see under enable the 84 that = 132
And under disable you see it is 8b that = 139

You can see the bytes like this for your address in the lower memory view window.
Then you can make a script to alter it. But you must know how to convert hexadecimal to decimal to understand what to do.
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!!Omfgz!!
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PostPosted: Sat Jun 16, 2007 12:04 pm    Post subject: Reply with quote

Labyrnth wrote:
haha01haha01 wrote:
u mean u want to change the "edx value" of the adress 004dcd0a to 190?
if so:

004DCD0A:
mov [EDX],190

if u need to change EDX himself so remove the [ ]


Thats wrong, you are changing it to 400.
You need to learn how to convert hexadecimal to decimal. I should have looked like this.
Code:

004DCD0A:
mov [EDX],BE


=================================================


!!Omfgz!! wrote:
appricated the help but this still crashes gunz...

In gunz section Jewbacca has a CT and using this kind of format :

Code:
[Enable]
4e1892:
db 0f 84 44 01 00 00

[Disable]
4e1892:
db 0f 8b 44 01 00 00


i want it like that lol but anyways the code i posted above what does it means / or do in game its a wall hack but i wanna know what does those numbers means under it


That code alters the bytes instead of directly altering assembly.
see under enable the 84 that = 132
And under disable you see it is 8b that = 139

You can see the bytes like this for your address in the lower memory view window.
Then you can make a script to alter it. But you must know how to convert hexadecimal to decimal to understand what to do.


so how would i make this like Jewbacca like have enable and disable and EDX set to 190? i kinda get this stuff now thx but still confused lol.
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GreenBeret
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Posts: 82
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PostPosted: Sat Jun 16, 2007 12:32 pm    Post subject: Reply with quote

!!Omfgz!! wrote:
Labyrnth wrote:
haha01haha01 wrote:
u mean u want to change the "edx value" of the adress 004dcd0a to 190?
if so:

004DCD0A:
mov [EDX],190

if u need to change EDX himself so remove the [ ]


Thats wrong, you are changing it to 400.
You need to learn how to convert hexadecimal to decimal. I should have looked like this.
Code:

004DCD0A:
mov [EDX],BE


=================================================


!!Omfgz!! wrote:
appricated the help but this still crashes gunz...

In gunz section Jewbacca has a CT and using this kind of format :

Code:
[Enable]
4e1892:
db 0f 84 44 01 00 00

[Disable]
4e1892:
db 0f 8b 44 01 00 00


i want it like that lol but anyways the code i posted above what does it means / or do in game its a wall hack but i wanna know what does those numbers means under it


That code alters the bytes instead of directly altering assembly.
see under enable the 84 that = 132
And under disable you see it is 8b that = 139

You can see the bytes like this for your address in the lower memory view window.
Then you can make a script to alter it. But you must know how to convert hexadecimal to decimal to understand what to do.


so how would i make this like Jewbacca like have enable and disable and EDX set to 190? i kinda get this stuff now thx but still confused lol.

If i am not wrong, the enable is the new byte of the address(after modifitcation). And disable is the old 1.
Db: Define Byte.
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!!Omfgz!!
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PostPosted: Sat Jun 16, 2007 12:42 pm    Post subject: Reply with quote

[/quote]
If i am not wrong, the enable is the new byte of the address(after modifitcation). And disable is the old 1.
Db: Define Byte.[/quote]

yeah i need to use DB function or it crashes the game. but how would i convert that in to db >_<
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Labyrnth
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PostPosted: Sat Jun 16, 2007 12:51 pm    Post subject: Reply with quote

Look, in the lower window of memory view and look at the bytes that is behind the address.
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!!Omfgz!!
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PostPosted: Sat Jun 16, 2007 4:30 pm    Post subject: Reply with quote

i see this :
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sponge
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PostPosted: Sat Jun 16, 2007 6:06 pm    Post subject: Reply with quote

just set a debug register... so much easier.
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!!Omfgz!!
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PostPosted: Sat Jun 16, 2007 10:14 pm    Post subject: Reply with quote

sponge wrote:
just set a debug register... so much easier.


huh
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Labyrnth
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PostPosted: Sun Jun 17, 2007 10:46 am    Post subject: Reply with quote

Code:
Why do people have so many problems posting the memory view screenshot with the address they are inspecting only in the top view?


I give up...........
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