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C++ and GunZ
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ravicus
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PostPosted: Tue Apr 10, 2007 8:12 pm    Post subject: Reply with quote

Just keep on reading your C++ book, then after you do that, try to think of a possible way to find CRC.

I know almost nothing on the subject, but i once found CRC by just finding out what read from an address.

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Robotex
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PostPosted: Wed Apr 11, 2007 8:14 am    Post subject: Reply with quote

krndandaman wrote:
Robotex wrote:
krndandaman wrote:
ravicus wrote:
Lol, unless someone tells him how to bypass CRC, i really doubt this kid will figure it out.


Yeah, I put up a thread request at mafiacoders requesting a site or something that teaches me how to make a CRC bypass in GENERAL, not only gunz.

There isn't a universal way to bypass, only theory...

On gunz, the problem is crc checks are done from GameGuard and not gunz itself, and you can't disable GameGuard now because GunZ checks for GameGuard process

So unless you find out to disable GameGuard checks, you cannot edit memory, the only ways you can cheat is dll injection, pointers, proxy dll and debug registers


That's probably way out of my league. I've seen a few people so far with color names in GunZ, I've been wondering how they did it, they don't seem like such great hackers. When I ask, they go "LEARN SOME CODING NUB" and stuff like that. -_- I guess I'll focus on a DLL for now. Is basic C++ good for DLL's as long as I have addresses? And don't I just have to use ZPOSTSPAWN and things like that?

ZPostSpawn is removed

And those people with colored names have just packet edited their names at character creation

- edit: nvm, i've just found an another way to make coloured names

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krndandaman
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PostPosted: Sun Apr 15, 2007 5:16 pm    Post subject: Reply with quote

Robotex wrote:
krndandaman wrote:
Robotex wrote:
krndandaman wrote:
ravicus wrote:
Lol, unless someone tells him how to bypass CRC, i really doubt this kid will figure it out.


Yeah, I put up a thread request at mafiacoders requesting a site or something that teaches me how to make a CRC bypass in GENERAL, not only gunz.

There isn't a universal way to bypass, only theory...

On gunz, the problem is crc checks are done from GameGuard and not gunz itself, and you can't disable GameGuard now because GunZ checks for GameGuard process

So unless you find out to disable GameGuard checks, you cannot edit memory, the only ways you can cheat is dll injection, pointers, proxy dll and debug registers


That's probably way out of my league. I've seen a few people so far with color names in GunZ, I've been wondering how they did it, they don't seem like such great hackers. When I ask, they go "LEARN SOME CODING NUB" and stuff like that. -_- I guess I'll focus on a DLL for now. Is basic C++ good for DLL's as long as I have addresses? And don't I just have to use ZPOSTSPAWN and things like that?

ZPostSpawn is removed

And those people with colored names have just packet edited their names at character creation

- edit: nvm, i've just found an another way to make coloured names


I met someone on GunZ with a colored name, and he said that finding the color name wasn't that difficult. He said the CRC wasn't that hard to find, and he also found a 5th hair at character creation. I think it was ZCreateMyChar or something like that, the function. He said to just find the addresses and things using Olly Dbg.

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Robotex
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PostPosted: Mon Apr 16, 2007 6:08 am    Post subject: Reply with quote

krndandaman wrote:
Robotex wrote:
krndandaman wrote:
Robotex wrote:
krndandaman wrote:
ravicus wrote:
Lol, unless someone tells him how to bypass CRC, i really doubt this kid will figure it out.


Yeah, I put up a thread request at mafiacoders requesting a site or something that teaches me how to make a CRC bypass in GENERAL, not only gunz.

There isn't a universal way to bypass, only theory...

On gunz, the problem is crc checks are done from GameGuard and not gunz itself, and you can't disable GameGuard now because GunZ checks for GameGuard process

So unless you find out to disable GameGuard checks, you cannot edit memory, the only ways you can cheat is dll injection, pointers, proxy dll and debug registers


That's probably way out of my league. I've seen a few people so far with color names in GunZ, I've been wondering how they did it, they don't seem like such great hackers. When I ask, they go "LEARN SOME CODING NUB" and stuff like that. -_- I guess I'll focus on a DLL for now. Is basic C++ good for DLL's as long as I have addresses? And don't I just have to use ZPOSTSPAWN and things like that?

ZPostSpawn is removed

And those people with colored names have just packet edited their names at character creation

- edit: nvm, i've just found an another way to make coloured names


I met someone on GunZ with a colored name, and he said that finding the color name wasn't that difficult. He said the CRC wasn't that hard to find, and he also found a 5th hair at character creation. I think it was ZCreateMyChar or something like that, the function. He said to just find the addresses and things using Olly Dbg.

Yes
it's ZCreateMyChar with passed:
-ServerUID
-CharacterIndex
-Charname
-Character gender
-Hair
-Face
-Weapon set

CRC32 bypass isn't needed

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Vivak
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Joined: 13 Jun 2006
Posts: 148
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PostPosted: Mon Apr 16, 2007 3:28 pm    Post subject: Reply with quote

Robotex wrote:
krndandaman wrote:
Robotex wrote:
krndandaman wrote:
Robotex wrote:
krndandaman wrote:
ravicus wrote:
Lol, unless someone tells him how to bypass CRC, i really doubt this kid will figure it out.


Yeah, I put up a thread request at mafiacoders requesting a site or something that teaches me how to make a CRC bypass in GENERAL, not only gunz.

There isn't a universal way to bypass, only theory...

On gunz, the problem is crc checks are done from GameGuard and not gunz itself, and you can't disable GameGuard now because GunZ checks for GameGuard process

So unless you find out to disable GameGuard checks, you cannot edit memory, the only ways you can cheat is dll injection, pointers, proxy dll and debug registers


That's probably way out of my league. I've seen a few people so far with color names in GunZ, I've been wondering how they did it, they don't seem like such great hackers. When I ask, they go "LEARN SOME CODING NUB" and stuff like that. -_- I guess I'll focus on a DLL for now. Is basic C++ good for DLL's as long as I have addresses? And don't I just have to use ZPOSTSPAWN and things like that?

ZPostSpawn is removed

And those people with colored names have just packet edited their names at character creation

- edit: nvm, i've just found an another way to make coloured names


I met someone on GunZ with a colored name, and he said that finding the color name wasn't that difficult. He said the CRC wasn't that hard to find, and he also found a 5th hair at character creation. I think it was ZCreateMyChar or something like that, the function. He said to just find the addresses and things using Olly Dbg.

Yes
it's ZCreateMyChar with passed:
-ServerUID
-CharacterIndex
-Charname
-Character gender
-Hair
-Face
-Weapon set

CRC32 bypass isn't needed


Are you sure that is the function name I can't find it in the Test.txt or the PDB

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noobz0rs777
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Joined: 16 Apr 2007
Posts: 30

PostPosted: Mon Apr 16, 2007 11:20 pm    Post subject: Reply with quote

it's ZPostCreateMyChar

I've been working on this for the past...day...lol

I think I'm 99% done with the code. I'm failing horribly with getting the new addresses, though. I could only find a tutorial by falseprophet who can't speak English properly or something. His tut is also based on ZPostSpawn which has been removed. Is anybody who has gotten ZPostCreateMyChar to work willing to help me with my code?
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Robotex
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Posts: 378
Location: The pizza country!

PostPosted: Tue Apr 17, 2007 5:35 am    Post subject: Reply with quote

just attach an uce to gunz and search for the following array of bytes
6A FF 68 * * * * 64 A1 00 00 00 00 50 64 89 25 00 00 00 00 51 53 55 56 57 68 AF 06 00 00

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noobz0rs777
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PostPosted: Tue Apr 17, 2007 10:53 am    Post subject: Reply with quote

wow, thanks Robotex. i think i just i figured out how to find all addresses now ^_~
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