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Games with Hypervisor bypass

 
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paul44
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Joined: 20 Jul 2017
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PostPosted: Sat Apr 25, 2026 1:08 pm    Post subject: Games with Hypervisor bypass Reply with quote

first off: i have no idea if it is even allowed to discuss this subject here. If not, do remove the post instantly; and accept along the way my apologies !

If no issue: I have tried such a game - using the infamous HV bypass - last weekend to see how it would behave through CE research. Well, as soon as i tried to attach the debugger (any of them btw), the game would immediately crash (incl bsod). So initially i assumed some anticheat/debugging mechanism was active here...

This weekend I tested this game with x64dbg: first with ScyllaHide, and next without Scylla. In both cases, i could debug/step_through the opcode without issues. Since i could safely attach its debugger, I then looked into CE's debug option; and got it working this way: [ https://ibb.co/album/Sw3900 ].

=> while it is stated to be unstable, I use this feature quite a lot frankly; and can not really remember having any serious issues with it. That said: somebody might know how to configure CE in such a way that the "standard" HW BP method can be used ?!
Note: there are specific situations during which this option causes "strange" behaviourim. I can't exactly give an example from the top of my head right now, but you'll know when it happens (~ nothing crash-related though). Iow not the perfect solution for sure...

ps: i only did some basic testing; no idea what can/will happen in a 'live' research situation...
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