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		| lolera222 How do I cheat?
 
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		| Dark Byte Site Admin
 
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				|  Posted: Wed Aug 13, 2025 6:08 pm    Post subject: |   |  
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				| try the float or double type _________________
 
 Do not ask me about online cheats. I don't know any and wont help finding them.
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		| lolera222 How do I cheat?
 
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				|  Posted: Wed Aug 13, 2025 6:39 pm    Post subject: |   |  
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				| Already did, it shows the value but it can't be modified, like it was just the displayed value instead of the "true" value 
 EDIT: and that's IF I get an address at all, most of the time I get nothing
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		| Dark Byte Site Admin
 
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				|  Posted: Thu Aug 14, 2025 4:44 am    Post subject: |   |  
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				| try a range. e.g. 317352000 to 317353000 
 followed by the next range scan
 _________________
 
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		| lolera222 How do I cheat?
 
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				|  Posted: Thu Aug 14, 2025 7:40 am    Post subject: Re: How to find a value that has gone past the 4 byte limit? |   |  
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				|  	  | lolera222 wrote: |  	  | Naturally I tried X*8, X*8+6 and X with "Value Between" and "All" in the scan type and value type and trying with "Increased Value" as it increases faster than I can think of lowering it.
 
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 Already tried it too, didn't work, I did all the obvious stuff so that's why I'm asking here.
 
 In the OP X is the value of the Green Coins.
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		| ParkourPenguin I post too much
 
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				|  Posted: Thu Aug 14, 2025 1:34 pm    Post subject: |   |  
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				| That's nostalgic. 
 I think that game came out before actionscript 3 was commonly used. actionscript 2 is annoying to approach from a low level since it's purely interpreted and not JIT-compiled.
 
 I'd get the swf, decompile it (e.g. JPEXS), and change the bytecode as needed. If it's AS2, changing it at runtime is easy since it's interpreted; if it's AS3, you'll need to change the bytecode before it gets JIT compiled. You might be able to change it in the swf file itself, but I don't know if there are any checksums that might be invalidated. Maybe JPEXS has some features that can help with that.
 
 A long time ago I messed around with an old AS2 or maybe even AS1 game, and I discovered the virtual machine was reallocating values on each mutation ("next scans" were practically useless). I had to abuse the pointer scanner to find the value I was looking for.
 
 After the value surpasses 2^28 (~268M), does changing the 4-byte value have any effect on the value in-game? You might need to do something to update the display. If it does, then maybe you can figure out a correlation; if it just crashes, then maybe it's a pointer and you can look at the address it's pointing to.
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		| lolera222 How do I cheat?
 
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				|  Posted: Thu Aug 14, 2025 3:01 pm    Post subject: |   |  
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				| Yes it changes after the random numbers start appearing and again I can just do 260000000*8 to take it up to the limit and re-start earning them, what would the next step be after that? |  | 
	
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