watarakul How do I cheat?
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Joined: 13 Nov 2024 Posts: 1
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Posted: Wed Nov 13, 2024 7:26 am Post subject: Getting a pointer to a framebuffer in emu |
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Hi guys,
I'm very new to CE and cheat engine in general, but at the moment I'm trying to use it for my new project. I want to retrieve an offset to the framebuffers of melonDS emulator to copy the contents of the game display.
In the source code:
/melonDS-emu/melonDS/blob/master/src/GPU.h
Code: | std::unique_ptr<u32[]> Framebuffer[2][2] {}; |
As you can see at line 585 of the source, there is a 2D array of u32 bytes used for double buffered rendering, and I would like to retrieve their contents at runtime. However, I am having some issues getting their offsets.
I tried following swedz's tutorial but I turned up empty when I do the re-opening and rescanning step. Anyone got any advice on how I should go about doing this? Thanks.
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