Brian1ee7 How do I cheat?
Reputation: 0
Joined: 01 Jan 2019 Posts: 3
|
Posted: Fri Oct 04, 2024 12:02 am Post subject: script won't disable with readmem and reassemble |
|
|
the code works fine but it won't disable my script.
the problem started after using readmem on these two inject's disabled part below.
Code: | Inventory_rsi_INJECT+C:
readmem(Inventory_rsi_original,5)
Inventory_rdi_INJECT+24:
readmem(Inventory_rdi_original,5) |
I have a similar type of disabling code and I was able to disable my script before I used the readmem on those two.
Code: | Main_Resources_Flag_INJECT+20:
db FF 50 10
readmem(Prestige_original,6)
Main_Resources_Flag_INJECT+3D:
db FF 50 10
readmem(Food_original,6)
Main_Resources_Flag_INJECT+5A:
db FF 50 10
readmem(Wealth_original,6)
Main_Resources_Flag_INJECT+77:
db FF 50 10
readmem(Timber_original,6)
Main_Resources_Flag_INJECT+94:
db FF 50 10
readmem(Materials_original,7) |
This is the full script.
Code: | define(Inventory_initValue,#999999999)
[ENABLE]
aobscanmodule(Main_Resources_Flag_INJECT,AraHistoryUntold.exe,FF 90 A8 00 00 00 8B 05 ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 89 05 ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? FF 50 10) // should be unique
aobscanmodule(Main_Resources_INJECT,AraHistoryUntold.exe,0F 29 44 24 20 E8 ?? ?? ?? ?? 48 8D 54 24 20 8B D8 48 8D 8F A0 41 00 00) // should be unique
aobscanmodule(Resources_INJECT,AraHistoryUntold.exe,8B C2 48 8D 0C 40 49 8B 03 8B 44 C8 10 48 83 C4 40 5B C3) // should be unique
aobscanmodule(Inventory_rsi_INJECT,AraHistoryUntold.exe,48 03 B1 ?? ?? ?? ?? 48 8D 4C 24 50 E8 ?? ?? ?? ?? 0F 28 44 24 50) // should be unique
aobscanmodule(Inventory_rdi_INJECT,AraHistoryUntold.exe,48 8B 7D 80 66 0F 7F 44 24 50 48 8D 8F ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8D 8F ?? ?? ?? ?? 8B D8 48 8D 54 24 50 E8 ?? ?? ?? ??) // should be unique
alloc(newmem,$500,Resources_INJECT)
alloc(rsi_flags,$30,Resources_INJECT)
alloc(rdi_flags,$8,Resources_INJECT)
alloc(Resources_address,$28,Resources_INJECT)
alloc(Resources,$14,Resources_INJECT)
alloc(Inventory,$4,Resources_INJECT)
label(Prestige_saveFlag)
label(Prestige_return)
label(Prestige_original)
label(Prestige_checkAddress)
label(Prestige_setValue)
label(Food_saveFlag)
label(Food_return)
label(Food_original)
label(Food_checkAddress)
label(Food_setValue)
label(Wealth_saveFlag)
label(Wealth_return)
label(Wealth_original)
label(Wealth_checkAddress)
label(Wealth_setValue)
label(Timber_saveFlag)
label(Timber_return)
label(Timber_original)
label(Timber_checkAddress)
label(Timber_setValue)
label(Materials_saveFlag)
label(Materials_return)
label(Materials_original)
label(Materials_checkAddress)
label(Materials_setValue)
label(Main_Resources_code)
label(Main_Resources_original)
label(Main_Resources_return)
label(Resources_code)
label(Resources_rsi_check)
label(Resources_rdi_check)
label(Resources_original)
label(Resources_return)
label(Inventory_rsi_code)
label(Inventory_rsi_return)
label(Inventory_rsi_original)
label(Inventory_rdi_code)
label(Inventory_rdi_return)
label(Inventory_rdi_original)
label(Inventory_checkAddress)
label(Inventory_setValue)
newmem:
Prestige_saveFlag:
mov [rsi_flags],rcx
call qword ptr [rax+10]
reassemble(Main_Resources_Flag_INJECT+23)
jmp Prestige_return
Prestige_original:
readmem(Main_Resources_Flag_INJECT+23,6)
Food_saveFlag:
mov [rsi_flags+8],rcx
call qword ptr [rax+10]
reassemble(Main_Resources_Flag_INJECT+40)
jmp Food_return
Food_original:
readmem(Main_Resources_Flag_INJECT+40,6)
Wealth_saveFlag:
mov [rsi_flags+10],rcx
call qword ptr [rax+10]
reassemble(Main_Resources_Flag_INJECT+5D)
jmp Wealth_return
Wealth_original:
readmem(Main_Resources_Flag_INJECT+5D,6)
Timber_saveFlag:
mov [rsi_flags+18],rcx
call qword ptr [rax+10]
reassemble(Main_Resources_Flag_INJECT+7A)
jmp Timber_return
Timber_original:
readmem(Main_Resources_Flag_INJECT+7A,6)
Materials_saveFlag:
mov [rsi_flags+20],rcx
call qword ptr [rax+10]
reassemble(Main_Resources_Flag_INJECT+97)
jmp Materials_return
Materials_original:
readmem(Main_Resources_Flag_INJECT+97,7)
Main_Resources_code:
mov rax,[r11]
lea rbx,[rax+rcx*8+10]
test rsi,rsi
je Main_Resources_original
cmp [rsi_flags],rsi
je Prestige_checkAddress
cmp [rsi_flags+8],rsi
je Food_checkAddress
cmp [rsi_flags+10],rsi
je Wealth_checkAddress
cmp [rsi_flags+18],rsi
je Timber_checkAddress
cmp [rsi_flags+20],rsi
je Materials_checkAddress
Main_Resources_original:
lea rdx,[rsp+20]
jmp Main_Resources_return
Resources_code:
lea rbx,[rax+rcx*8+10]
Resources_rsi_check:
test rsi,rsi
je Resources_rdi_check
cmp [rsi_flags+28],rsi
je Inventory_checkAddress
Resources_rdi_check:
test rdi,rdi
je Resources_original
cmp [rdi_flags],rdi
je Inventory_checkAddress
Resources_original:
mov eax,[rax+rcx*8+10]
add rsp,40
jmp Resources_return
Prestige_checkAddress:
cmp [Resources_address],rbx
je Prestige_setValue
mov [Resources_address],rbx
mov rbx,[rbx]
mov [Resources],ebx
Prestige_setValue:
mov ebx,[Resources]
mov [rax+rcx*8+10],ebx
mov eax,ebx
jmp Main_Resources_original
Food_checkAddress:
cmp [Resources_address+8],rbx
je Food_setValue
mov [Resources_address+8],rbx
mov rbx,[rbx]
mov [Resources+4],ebx
Food_setValue:
mov ebx,[Resources+4]
mov [rax+rcx*8+10],ebx
mov eax,ebx
jmp Main_Resources_original
Wealth_checkAddress:
cmp [Resources_address+10],rbx
je Wealth_setValue
mov [Resources_address+10],rbx
mov rbx,[rbx]
mov [Resources+8],ebx
Wealth_setValue:
mov ebx,[Resources+8]
mov [rax+rcx*8+10],ebx
mov eax,ebx
jmp Main_Resources_original
Timber_checkAddress:
cmp [Resources_address+18],rbx
je Timber_setValue
mov [Resources_address+18],rbx
mov rbx,[rbx]
mov [Resources+C],ebx
Timber_setValue:
mov ebx,[Resources+C]
mov [rax+rcx*8+10],ebx
mov eax,ebx
jmp Main_Resources_original
Materials_checkAddress:
cmp [Resources_address+20],rbx
je Materials_setValue
mov [Resources_address+20],rbx
mov rbx,[rbx]
mov [Resources+10],ebx
Materials_setValue:
mov ebx,[Resources+10]
mov [rax+rcx*8+10],ebx
mov eax,ebx
jmp Main_Resources_original
Inventory_rsi_code:
mov [rsi_flags+28],rsi
reassemble(Inventory_rsi_INJECT+C)
jmp Inventory_rsi_return
Inventory_rsi_original:
readmem(Inventory_rsi_INJECT+C,5)
Inventory_rdi_code:
mov [rdi_flags],rdi
reassemble(Inventory_rdi_INJECT+24)
jmp Inventory_rdi_return
Inventory_rdi_original:
readmem(Inventory_rdi_INJECT+24,5)
Inventory_checkAddress:
cmp [Resources_address],rbx
je Resources_original
cmp [Resources_address+8],rbx
je Resources_original
cmp [Resources_address+10],rbx
je Resources_original
cmp [Resources_address+18],rbx
je Resources_original
cmp [Resources_address+20],rbx
je Resources_original
Inventory_setValue:
mov ebx,[Inventory]
mov [rax+rcx*8+10],ebx
jmp Resources_original
Inventory:
dd Inventory_initValue
Main_Resources_Flag_INJECT+20:
jmp Prestige_saveFlag
db 90 90 90 90
Prestige_return:
Main_Resources_Flag_INJECT+3D:
jmp Food_saveFlag
db 90 90 90 90
Food_return:
Main_Resources_Flag_INJECT+5A:
jmp Wealth_saveFlag
db 90 90 90 90
Wealth_return:
Main_Resources_Flag_INJECT+77:
jmp Timber_saveFlag
db 90 90 90 90
Timber_return:
Main_Resources_Flag_INJECT+94:
jmp Materials_saveFlag
db 90 90 90 90 90
Materials_return:
Main_Resources_INJECT+A:
jmp Main_Resources_code
Main_Resources_return:
Resources_INJECT+9:
jmp Resources_code
db 90 90 90
Resources_return:
Inventory_rsi_INJECT+C:
jmp Inventory_rsi_code
Inventory_rsi_return:
Inventory_rdi_INJECT+24:
jmp Inventory_rdi_code
Inventory_rdi_return:
registersymbol(Main_Resources_Flag_INJECT)
registersymbol(Main_Resources_INJECT)
registersymbol(Resources_INJECT)
registersymbol(Inventory_rsi_INJECT)
registersymbol(Inventory_rdi_INJECT)
registersymbol(Prestige_original)
registersymbol(Food_original)
registersymbol(Wealth_original)
registersymbol(Timber_original)
registersymbol(Timber_original)
registersymbol(Inventory_rsi_original)
registersymbol(Inventory_rdi_original)
registersymbol(Resources_address)
registersymbol(Resources)
registersymbol(Inventory)
[DISABLE]
Main_Resources_Flag_INJECT+20:
db FF 50 10
readmem(Prestige_original,6)
Main_Resources_Flag_INJECT+3D:
db FF 50 10
readmem(Food_original,6)
Main_Resources_Flag_INJECT+5A:
db FF 50 10
readmem(Wealth_original,6)
Main_Resources_Flag_INJECT+77:
db FF 50 10
readmem(Timber_original,6)
Main_Resources_Flag_INJECT+94:
db FF 50 10
readmem(Materials_original,7)
Main_Resources_INJECT+A:
db 48 8D 54 24 20
Resources_INJECT+9:
db 8B 44 C8 10 48 83 C4 40
Inventory_rsi_INJECT+C:
readmem(Inventory_rsi_original,5)
Inventory_rdi_INJECT+24:
readmem(Inventory_rdi_original,5)
unregistersymbol(Main_Resources_Flag_INJECT)
unregistersymbol(Main_Resources_INJECT)
unregistersymbol(Resources_INJECT)
unregistersymbol(Inventory_rsi_INJECT)
unregistersymbol(Inventory_rdi_INJECT)
unregistersymbol(Prestige_original)
unregistersymbol(Food_original)
unregistersymbol(Wealth_original)
unregistersymbol(Timber_original)
unregistersymbol(Materials_original)
unregistersymbol(Inventory_rsi_original)
unregistersymbol(Inventory_rdi_original)
unregistersymbol(Resources_address)
unregistersymbol(Resources)
unregistersymbol(Inventory)
dealloc(newmem)
dealloc(rsi_flags)
dealloc(rdi_flags)
dealloc(Resources_address)
dealloc(Resources)
dealloc(Inventory) |
does anyone know why it didn't work for those two?
Edited:
Sorry. I already found my mistake.
There was no register symbol for Materials_original
and there was 2 register symbol Timber_original
|
|