Posted: Sat Sep 14, 2024 6:41 am Post subject: how to multiply a value before adding operation?
hello i'm trying to make something to increase the speed of how much a skill increases
after finding and editing values by hand with the usual search and compare addresses i found out that all skills have their value written into from this specific bit of code
Code:
add [rax],r12d
i know nothing of assembler but since according to debugger that r12d value seems to always be the amount of how much skill increases whenever it's called, i think that to make skills grow faster i just need to multiply that value before doing this operation, the question is how do i do it?
`registerSymbol` is so you can add that address to the address list and change it dynamically at runtime. (no need to disable the script, edit it, then reenable it) _________________
I don't know where I'm going, but I'll figure it out when I get there.
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