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How can I disable rendering in Trove w/o memory leaking?

 
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apprisco
How do I cheat?
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Joined: 08 Sep 2024
Posts: 3

PostPosted: Sun Sep 08, 2024 7:05 pm    Post subject: How can I disable rendering in Trove w/o memory leaking? Reply with quote

Hi all! I found this AOB which lets me disable rendering in Trove which massively reduces GPU usage even in the background, and lets you have trove clients w/o using the GPU at all while only consuming ~2% cpu usage.
\x0F\x84\x62\x01\x00\x00\x8B\x0D

replaced to

\xE9\x63\x01\x00\x00\x90\x8B\x0D

This freezes all rendering, and it's reversible/toggleable while the game is running.

However, this causes the game to memory leak like crazy, which is amplified when any inputs are sent. I've seen it get up to ~10GB.
Trove uses OpenGL or DirectX based on your configuration, and I was wondering if anyone could help me figure out how to block rendering on a opengl/directX level instead of just via Trove, so that the game doesn't memory leak like an idiot and I can still run the client basically on cpu only.

Thank you so much!
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Dark Byte
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Location: The netherlands

PostPosted: Mon Sep 09, 2024 2:21 am    Post subject: Reply with quote

you should be able to hook the d3d/opengl api and edit the rendering calls return immediately
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apprisco
How do I cheat?
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Joined: 08 Sep 2024
Posts: 3

PostPosted: Mon Sep 09, 2024 1:24 pm    Post subject: Pointers Reply with quote

Could you give me any quick tips/pointers on doing so? I found some interesting addresses that return 1/0 depending on whether things are being rendered or not, but i'm rendering with OpenGL but those are calling d3d11 apis.
I thought DirectX 10 was being used, and OpenGL was the active one, so i'm very confused.
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