Posted: Mon May 06, 2024 6:06 am Post subject: Tekken 8 getting moves used values and storing them
So I'm a beginner at cheat engine only used it a bit during the demo.
What I want to do but fail to achieve is getting moves used for both player 1 and 2 and if it's a hit or a block. I can get data shown in the screen (for example character ID from character select by just scanning and changing character selected until I find it) but since this is data that isn't shown and only shows up for a split second how would I figure out where it is and how can I store the data?
Posted: Sun May 12, 2024 1:38 am Post subject: Re: Tekken 8 getting moves used values and storing them
Vman11120 wrote:
So I'm a beginner at cheat engine only used it a bit during the demo.
What I want to do but fail to achieve is getting moves used for both player 1 and 2 and if it's a hit or a block. I can get data shown in the screen (for example character ID from character select by just scanning and changing character selected until I find it) but since this is data that isn't shown and only shows up for a split second how would I figure out where it is and how can I store the data?
Thanks in advance
I'm not an expert by any means but from what I know, you can try to scan for your health or something related to your character and on that health address right click it and choose "browse this memory region" and the "memory viewer" will pop up, and all those arrays on the bottom half of the window is what your gonna wanna browse, to make it make any sense right click anywhere on those arrays and choose "display type" and change it to either float or 4byte (your health might be float btw and your health value is on the top left of the array) so what this will show you is nearby addresses that MIGHT be useful to you, but what you wanna keep an eye out for is something that changes when that action on screen happens. hopes this helps.
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