AylinCE Grandmaster Cheater Supreme
Reputation: 35
Joined: 16 Feb 2017 Posts: 1478
|
Posted: Sun Apr 28, 2024 1:40 pm Post subject: Random Lotto number generator! (V2) |
|
|
Use it to generate random numbers in games of chance, such as the lottery, and to ensure that these numbers consist of samples that do not repeat the same numbers for each column and cou _ pon.
Note: If you win with the numbers generated by this tool, buy me a coffee via Paypal.
Paypal: https://fuck.me/49YrxZy
Number Range: Write how many digits are in a column in the boxes. (min - max)
'+' Range (if any): In some cases, there are game types with + option. (Such as 5+1, 10+1.)
Write the numbers designated for plus in the boxes. (min - max) and make sure you check the "Confirm" box for it to take effect.
res: 14 19 20 28 31 + 7
How Many: How many numbers are marked in a column? Specify it here.
Columns: If everything is OK, specify how many columns (Samples) you want it to produce in the given parameters.
Start: Start production and wait. The results will be printed in the list.
Print List: Allows you to print the results in the list to a .txt file in the same directory as Trainer.
Note that every time you click this button it will create a new file.
Try to print the final results.
(txt file name: Lotto_(current time parameter))
Clear List: Clears the list!
What's new in V2:
Added a box below the list.
It filters the list for a single column and shows the most repeated numbers.
Below is an example image;
Code: | if sfrm1 then sfrm1.Destroy() sfrm1=nil end
DP1=getScreenDPI()/96
sfrm1=createForm()
sfrm1.height=540*DP1 sfrm1.width=340*DP1
sfrm1.PopupMode=0 sfrm1.caption="By AylinCE Trainers (2024)"
sfrm1.Position="poDesktopCenter" sfrm1.ShowInTaskBar="stAlways"
sfrm1.BorderStyle="bsNone"
sfrm1.setLayeredAttributes(0x000100, 255, LWA_COLORKEY | LWA_ALPHA )
sfrm1.Color=0x000100
sfrm1.Visible=false
--############################################################################--
--############################################################################--
-------------------------
local lotto = {}
-------------------------
----------------------- lotto.spnl1 -----
lotto.spnl1=createPanel(sfrm1)
lotto.spnl1.AutoSize=false
lotto.spnl1.height=35*DP1 lotto.spnl1.width=320*DP1 lotto.spnl1.left=10*DP1 lotto.spnl1.top=0*DP1
lotto.spnl1.caption="Random Lotto Cou_pon Generator"
lotto.spnl1.Color=15963681 lotto.spnl1.BevelWidth=5 lotto.spnl1.Cursor = -22
lotto.spnl1.Font.Style="fsBold" lotto.spnl1.Font.Size=11*DP1
lotto.spnl1.OnMouseDown=function() sfrm1.DragNow() end
-----------------------
----------------------- lotto.smbtn1 -----
lotto.smbtn1=createButton(lotto.spnl1)
lotto.smbtn1.AutoSize=false
lotto.smbtn1.height=25*DP1 lotto.smbtn1.width=30*DP1 lotto.smbtn1.left=5*DP1 lotto.smbtn1.top=5*DP1
lotto.smbtn1.caption="--"
lotto.smbtn1.Font.Style="fsBold" lotto.smbtn1.Font.Size=14*DP1
-----------------------
----------------------- lotto.smbtn2 -----
lotto.smbtn2=createButton(lotto.spnl1)
lotto.smbtn2.AutoSize=false
lotto.smbtn2.height=25*DP1 lotto.smbtn2.width=30*DP1 lotto.smbtn2.left=285*DP1 lotto.smbtn2.top=5*DP1
lotto.smbtn2.caption="X"
lotto.smbtn2.Font.Style="fsBold" lotto.smbtn2.Font.Size=14*DP1
-----------------------
--############################################################################--
--############################################################################--
----------------------- lotto.spnl2 -----
lotto.spnl2=createPanel(sfrm1)
lotto.spnl2.AutoSize=false
lotto.spnl2.height=490*DP1 lotto.spnl2.width=320*DP1 lotto.spnl2.left=10*DP1 lotto.spnl2.top=40*DP1
lotto.spnl2.Color=15963681 lotto.spnl2.BevelWidth=5
lotto.spnl2.Font.Style="fsBold" lotto.spnl2.Font.Size=10*DP1
-----------------------
----------------------- lotto.slbl1 -----
lotto.slbl1=createLabel(lotto.spnl2)
lotto.slbl1.AutoSize=false
lotto.slbl1.height=24*DP1 lotto.slbl1.width=130*DP1 lotto.slbl1.left=10*DP1 lotto.slbl1.top=10*DP1
lotto.slbl1.caption="Number Range : "
lotto.slbl1.alignment="taRightJustify"
lotto.slbl1.Font.Style="fsBold" lotto.slbl1.Font.Size=10*DP1
lotto.slbl1.OptimalFill=true
-----------------------
----------------------- lotto.slbl2 -----
lotto.slbl2=createLabel(lotto.spnl2)
lotto.slbl2.AutoSize=false
lotto.slbl2.height=24*DP1 lotto.slbl2.width=130*DP1 lotto.slbl2.left=10*DP1 lotto.slbl2.top=40*DP1
lotto.slbl2.caption="'+' Range (if any) : "
lotto.slbl2.alignment="taRightJustify"
lotto.slbl2.Font.Style="fsBold" lotto.slbl2.Font.Size=10*DP1
lotto.slbl2.OptimalFill=true
-----------------------
----------------------- lotto.slbl3 -----
lotto.slbl3=createLabel(lotto.spnl2)
lotto.slbl3.AutoSize=false
lotto.slbl3.height=24*DP1 lotto.slbl3.width=130*DP1 lotto.slbl3.left=10*DP1 lotto.slbl3.top=70*DP1
lotto.slbl3.caption="How Many : "
lotto.slbl3.alignment="taRightJustify"
lotto.slbl3.Font.Style="fsBold" lotto.slbl3.Font.Size=10*DP1
lotto.slbl3.OptimalFill=true
-----------------------
----------------------- lotto.slbl4 -----
lotto.slbl4=createLabel(lotto.spnl2)
lotto.slbl4.AutoSize=false
lotto.slbl4.height=24*DP1 lotto.slbl4.width=130*DP1 lotto.slbl4.left=10*DP1 lotto.slbl4.top=100*DP1
lotto.slbl4.caption="Columns : "
lotto.slbl4.alignment="taRightJustify"
lotto.slbl4.Font.Style="fsBold" lotto.slbl4.Font.Size=10*DP1
lotto.slbl4.OptimalFill=true
-----------------------
----------------------- lotto.sedt1 -----
lotto.sedt1=createEdit(lotto.spnl2)
lotto.sedt1.AutoSize=false
lotto.sedt1.height=22*DP1 lotto.sedt1.width=40*DP1 lotto.sedt1.left=140*DP1 lotto.sedt1.top=8*DP1
lotto.sedt1.text="1"
lotto.sedt1.alignment="taLeftJustify"
lotto.sedt1.Font.Style="fsBold" lotto.sedt1.Font.Size=10*DP1
-----------------------
----------------------- lotto.sedt2 -----
lotto.sedt2=createEdit(lotto.spnl2)
lotto.sedt2.AutoSize=false
lotto.sedt2.height=22*DP1 lotto.sedt2.width=40*DP1 lotto.sedt2.left=190*DP1 lotto.sedt2.top=8*DP1
lotto.sedt2.text="34"
lotto.sedt2.alignment="taLeftJustify"
lotto.sedt2.Font.Style="fsBold" lotto.sedt2.Font.Size=10*DP1
-----------------------
----------------------- lotto.sedt3 -----
lotto.sedt3=createEdit(lotto.spnl2)
lotto.sedt3.AutoSize=false
lotto.sedt3.height=22*DP1 lotto.sedt3.width=40*DP1 lotto.sedt3.left=140*DP1 lotto.sedt3.top=40*DP1
lotto.sedt3.text="1"
lotto.sedt3.alignment="taLeftJustify"
lotto.sedt3.Font.Style="fsBold" lotto.sedt3.Font.Size=10*DP1
-----------------------
----------------------- lotto.sedt4 -----
lotto.sedt4=createEdit(lotto.spnl2)
lotto.sedt4.AutoSize=false
lotto.sedt4.height=22*DP1 lotto.sedt4.width=40*DP1 lotto.sedt4.left=190*DP1 lotto.sedt4.top=40*DP1
lotto.sedt4.text="13"
lotto.sedt4.alignment="taLeftJustify"
lotto.sedt4.Font.Style="fsBold" lotto.sedt4.Font.Size=10*DP1
-----------------------
----------------------- lotto.sedt5 -----
lotto.sedt5=createEdit(lotto.spnl2)
lotto.sedt5.AutoSize=false
lotto.sedt5.height=22*DP1 lotto.sedt5.width=40*DP1 lotto.sedt5.left=140*DP1 lotto.sedt5.top=70*DP1
lotto.sedt5.text="5"
lotto.sedt5.alignment="taLeftJustify"
lotto.sedt5.Font.Style="fsBold" lotto.sedt5.Font.Size=10*DP1
-----------------------
----------------------- lotto.sedt6 -----
lotto.sedt6=createEdit(lotto.spnl2)
lotto.sedt6.AutoSize=false
lotto.sedt6.height=22*DP1 lotto.sedt6.width=40*DP1 lotto.sedt6.left=140*DP1 lotto.sedt6.top=100*DP1
lotto.sedt6.text="30"
lotto.sedt6.alignment="taLeftJustify"
lotto.sedt6.Font.Style="fsBold" lotto.sedt6.Font.Size=10*DP1
-----------------------
----------------------- lotto.scbox -----
lotto.scbox=createCheckBox(lotto.spnl2)
lotto.scbox.AutoSize=true
lotto.scbox.height=21*DP1 lotto.scbox.width=70*DP1 lotto.scbox.left=235*DP1 lotto.scbox.top=40*DP1
lotto.scbox.caption="Confirm"
lotto.scbox.Cursor = -21
lotto.scbox.Font.Style="fsBold" lotto.scbox.Font.Size=10*DP1
-----------------------
----------------------- lotto.sbtn1 -----
lotto.sbtn1=createButton(lotto.spnl2)
lotto.sbtn1.AutoSize=false
lotto.sbtn1.height=25*DP1 lotto.sbtn1.width=139*DP1 lotto.sbtn1.left=92*DP1 lotto.sbtn1.top=135*DP1
lotto.sbtn1.caption="Start"
lotto.sbtn1.Font.Style="fsBold" lotto.sbtn1.Font.Size=10*DP1
-----------------------
----------------------- lotto.smemo1 -----
lotto.smemo1=createMemo(lotto.spnl2)
lotto.smemo1.AutoSize=false
lotto.smemo1.height=245*DP1 lotto.smemo1.width=300*DP1 lotto.smemo1.left=10*DP1 lotto.smemo1.top=170*DP1
lotto.smemo1.Color=5828351
lotto.smemo1.Font.Style="fsBold" lotto.smemo1.Font.Size=10*DP1
lotto.smemo1.ScrollBars="ssAutoBoth" lotto.smemo1.wordWrap=false
-----------------------
----------------------- lotto.slbl5 -----
lotto.slbl5=createLabel(lotto.spnl2)
lotto.slbl5.AutoSize=false
lotto.slbl5.height=24*DP1 lotto.slbl5.width=120*DP1 lotto.slbl5.left=186*DP1 lotto.slbl5.top=100*DP1
lotto.slbl5.caption="0 : Completed "
lotto.slbl5.alignment="taLeftJustify"
lotto.slbl5.Font.Style="fsBold" lotto.slbl5.Font.Size=10*DP1
lotto.slbl5.OptimalFill=true
-----------------------
----------------------- lotto.sedt6 -----
lotto.sedt7=createEdit(lotto.spnl2)
lotto.sedt7.AutoSize=false
lotto.sedt7.height=22*DP1 lotto.sedt7.width=300*DP1 lotto.sedt7.left=10*DP1 lotto.sedt7.top=422*DP1
lotto.sedt7.text=""
lotto.sedt7.alignment="taLeftJustify"
lotto.sedt7.Font.Style="fsBold" lotto.sedt7.Font.Size=10*DP1
-----------------------
----------------------- lotto.sbtn2 -----
lotto.sbtn2=createButton(lotto.spnl2)
lotto.sbtn2.AutoSize=false
lotto.sbtn2.height=25*DP1 lotto.sbtn2.width=140*DP1 lotto.sbtn2.left=10*DP1 lotto.sbtn2.top=452*DP1
lotto.sbtn2.caption="Print List"
lotto.sbtn2.Font.Style="fsBold" lotto.sbtn2.Font.Size=10*DP1
-----------------------
----------------------- lotto.sbtn3 -----
lotto.sbtn3=createButton(lotto.spnl2)
lotto.sbtn3.AutoSize=false
lotto.sbtn3.height=25*DP1 lotto.sbtn3.width=145*DP1 lotto.sbtn3.left=165*DP1 lotto.sbtn3.top=452*DP1
lotto.sbtn3.caption="Clear List"
lotto.sbtn3.Font.Style="fsBold" lotto.sbtn3.Font.Size=10*DP1
-----------------------
--############################################################################--
lotto.smbtn1.OnClick=function()
sfrm1.WindowState = "wsMinimized"
end
lotto.smbtn2.OnClick=function()
closeCE()
return caFree
end
--############################################################################--
lotto.sbtn1.Caption="Start"
for i,k in pairs(lotto) do
aa11 = string.sub(i,1,4)
if aa11=="sedt" then
lotto[i].OnClick=function() lotto[i].Text="" end
lotto[i].Text=""
lotto[i].Color=16776960
if i~="sedt7" then
lotto[i].OnChange=function(sender)
local s=sender.Text
if s=='' then return end
local b=tonumber(sender.Text)
if b==nil then
sender.Text=""
showMessage("Please write a number!")
end
end
end
end
end
sfrm1.Visible=true
sfrm1.setLayeredAttributes(0x000100, 255, LWA_COLORKEY | LWA_ALPHA )
sfrm1.Color=0x000100
if ftim1 then ftim1.Destroy() ftim1=nil end
ftim1=createTimer(MainForm) ftim1.Interval=100
ftim1.Enabled=false
local fnres1 = {}
local fnres2 = {}
local listTbl = {}
function clear1(t)
for k in pairs(t) do
t[k] = nil
end
end
function itemCheck(tbl)
local hash = {}
local res = {}
for _,v in ipairs(tbl) do
if (not hash[v]) then
res[#res+1] = v
hash[v] = true
end
end
return res
end
--------------------------------------------------------------------------------
function itemCheck1(tbl,st)
local res = 0
for _,v in pairs(tbl) do
if v==st then
res=tonumber(res) + 1
end
end
return res
end
function checkTbl1(tbl)
aa44 = 0
aa55 = 0
ltbl1 = {}
ltbl2 = {}
local stbl = itemCheck(tbl)
for _,v in pairs(stbl) do
aa22 = itemCheck1(tbl,v)
aa55=aa22 aa44=v --end
aa66 = {aa55,aa44}
table.insert(ltbl2, aa66)
end
table.sort(ltbl2, function(a,b) return a[1] > b[1] end)
for i=1, tonumber(lotto.sedt5.Text) do
print(ltbl2[i][1],ltbl2[i][2])
table.insert(ltbl1, {ltbl2[i][1],ltbl2[i][2]})
end
table.sort(ltbl1, function(a,b) return a[2] < b[2] end)
res1 = ""
for i=1, tonumber(lotto.sedt5.Text) do
res1 = res1..ltbl1[i][2].." ("..ltbl1[i][1]..")".." "
end
lotto.sedt7.Text = res1
end
lotto.sedt1.Text = 1
lotto.sedt2.Text = 34
lotto.sedt5.Text = 5
lotto.sedt6.Text = 10
function startMaxVal()
local listTbl = {}
for i,k in pairs(fnres1) do
for word in k:gmatch("%w+") do
table.insert(listTbl, tonumber(word))
end
end
aa55 = checkTbl1(listTbl)
end
--------------------------------------------------------------------------------
ftim1.OnTimer=function()
aa5 = ""
local var = ""
local var1 = ""
local aa1 = 0
if #fnres1==tonumber(lotto.sedt6.Text) then
startMaxVal(tbl)
ftim1.Enabled=false
for i,k in pairs(fnres1) do
if i < 10 then var = '0'..i else var = i end
lotto.smemo1.Lines.Add(var..") "..k)
--print(i,k)
end
lotto.sbtn1.Caption="Start"
else
for j=1, tonumber(lotto.sedt5.Text) do
aa1 = math.random(tonumber(lotto.sedt1.Text),tonumber(lotto.sedt2.Text))
fnres2[j] = aa1
end
aa2 = itemCheck(fnres2)
if #aa2==tonumber(lotto.sedt5.Text) then
table.sort(fnres2)
for l,k in pairs(fnres2) do
if k < 10 then var1 = "0"..k else var1 = k end
aa5 = aa5 .. " " .. var1
end
if lotto.scbox.State==1 then
aa6 = math.random(tonumber(lotto.sedt3.Text),tonumber(lotto.sedt4.Text))
aa5 = aa5 .. " + " .. aa6
end
fnres1[#fnres1 + 1] = aa5
lotto.slbl5.Caption=#fnres1 .. " : Completed "
clear1(fnres2)
else
clear1(fnres2)
end
end
end
lotto.sbtn1.OnClick=function()
if ftim1.Enabled==false then
if lotto.sedt1.Text~="" and lotto.sedt2.Text~="" and lotto.sedt5.Text~="" and lotto.sedt6.Text~="" then
clear1(fnres1) clear1(fnres2)
lotto.sbtn1.Caption="Wait!"
ftim1.Enabled=true
else
showMessage("Please write the required data completely!")
lotto.sbtn1.Caption="Start"
ftim1.Enabled=false
end
else
lotto.sbtn1.Caption="Start"
ftim1.Enabled=false
end
end
lotto.scbox.OnChange=function()
if lotto.scbox.State==1 then
if lotto.sedt3.Text=="" or lotto.sedt4.Text=="" then
showMessage("Please write the starting and\nending values in the relevant boxes!")
lotto.scbox.State=0
end
end
end
lotto.sbtn3.OnClick=function()
lotto.smemo1.Clear()
end
lotto.sbtn2.OnClick=function()
path = TrainerOrigin or MainForm
name = "loto_"..os.time()..".txt"
pth = path..name
if pth then
sl = createStringList()
sl.Text=lotto.smemo1.Lines.Text
sl.saveToFile(pth)
sl.Destroy()
shellExecute(pth)
end
end |
If there is a lotto type you would like to add, please specify it in the comments.
Until we come up with another crazy idea, enjoy it!
_________________
|
|