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Using the Structure Spider to search for Addresses?

 
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heyimyuuta
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Joined: 14 Sep 2023
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PostPosted: Sat Mar 02, 2024 8:20 am    Post subject: Using the Structure Spider to search for Addresses? Reply with quote

So I am currently reversing an Entitylist and I want to find a pointerchain within the local player object / structure, that points to my health.

Then I want to compare those found pointers with other entities, where I use the Base Address of another entity and it compares the found pointers that I got for the Local Player, with the other entity.

What I did so far was using the Pointerscanner with "Only find paths with a static address" disabled, and then when I found Pointers I did Rescan the list with "Base pointer must be in range" The local player base address and the local player base address + the structure size of the local player.

This returned me working pointers to the health of my local player, that were coming out from the local player structure.

However now if I want to compare that with other entities, I had to manually change the base address for each pointer to see if it works for that entity which takes a lot of time.

Now I know that the Structure Spider is able to compare found pointers and works great in finding pointers to certain Strings like the Entity Playername, however I wonder if I also can find addresses or the health with it.

I guess instead of doing a "String scan" I have to do a "Data scan" with Alignsize 4 for Float? I did that but that returns me a lot of addresses and when I then try to find the health or address using CTRL + F it crashes my Cheat Engine because of that many random results that I got back.

Instead I would like to use the Structure Spider but I dont want to get like a million of random results back, but only search for the Health or the Address that holds my health, basically like the String Scan where I can use the "String must match reg exp" checkbox but just for the health value or the address instead. Is that possible somehow, or would it be possible to do that with lua instead?

I hope you understand what I want to achieve.
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