++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Mon Jan 08, 2024 4:15 am Post subject: |
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giuzioevo wrote: | I just tried to see if I could give you more clues. Anyway I would be willing to look for any information you ask for, but as you said it would be annoying and time consuming for you so I understand your difficulty in helping me | -I understand. It's not annoying to try to help you at all; do not worry about anything. Unfortunately, there is only so much that I can do without looking myself since I am blind to what you are seeing. Much of what you are trying to do is not really beginner-friendly, either, which can also complicate things. I can try my best to give you some ideas or different things to look at, but not much beyond that.
Most of the work that you will do with CE will require the kind of knowledge and understanding that must be obtained by doing; a lot of trial and error. Knowledge can be given, but understanding cannot, unfortunately. I wish that it wasn't the case, but it is. For example, I could tell you about the what and the how, but you would need to figure out the why, and that usually happens over time, with experience.
giuzioevo wrote: | About the height
I mean the address I mentioned few posts back, it is connected to the height from the game menu that goes from 0 to 20, i can increase the height (e.g. 50) and i can see the results, but decreasing below 0 dont let the camera going down more than the value at 0 | -Any limitations may be hard-coded. You may be able to exceed them, but it will require some understanding of assembly. You can examine the code surrounding the instruction that handles the value that you found and see if there are any instructions near-by that may be restricting the height.
As previously-noted, you may also try to NOP any instruction that is accessing the address to see if you can manually exceed the limits that way, before digging deep into assembly.
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