Posted: Tue Dec 26, 2023 10:44 am Post subject: having a problem with creating a script
so whenever I do something and 2 instructions affect it like for example fire damage has a different instruction than enemy damage how do I make a script that simply does that with 1 script that affects both? not to be specific to health but anything really i just make it under the first script and make it activate whenever the actual script activates and same for disabling but that is inconvenient any other way ? also i am new so i don't know a lot about stuff as i rarely watch tutorials
if you need more clarification, tell me
and this is really hard to read ngl _________________
You could drag one script on the other script and use the options in the right click menu to activate / deactivate child memory records when the parent memory record is activated / deactivated.
Or combine the scripts. Search for `site:cheatengine.org combine scripts` _________________
I don't know where I'm going, but I'll figure it out when I get there.
You could drag one script on the other script and use the options in the right click menu to activate / deactivate child memory records when the parent memory record is activated / deactivated.
Or combine the scripts. Search for `site:cheatengine.org combine scripts`
i made a script that makes a Thread which calls a Function so in short how will i call the same function twice with different parameters (If that is the correct word)
i couldn't double post so i deleted the old one to post this one _________________
Once the first script is created, simply keep the Auto Assemble/script window open (or open it from your table), then just make sure to have the injection point for the next script highlighted inside of Memory Viewer, and select "Template" from the original script window and go through the process as you normally would. CE will compile the script correctly. Just make sure to give it a different name
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