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paindubreak Newbie cheater
Reputation: 0
Joined: 06 Jan 2023 Posts: 11
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Posted: Wed Oct 18, 2023 4:07 pm Post subject: My script is crashing the game, HELPPPP |
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Hi, my script is for the game Godfather 2, i just try to get the value of the health in "vie". IDK whats wrong
Code: |
[ENABLE]
aobscanmodule(INJECT,godfather2.exe,F3 0F 11 47 10 74) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
label(vie)
newmem:
mov [vie], esi
add [vie],10
code:
movss [edi+10],xmm0
jmp return
INJECT:
jmp newmem
vie:
dd (float)1.0
return:
registersymbol(vie)
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 47 10
unregistersymbol(vie)
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: godfather2.exe+5AB442
godfather2.exe+5AB420: 0F 2F C1 - comiss xmm0,xmm1
godfather2.exe+5AB423: F3 0F 10 57 10 - movss xmm2,[edi+10]
godfather2.exe+5AB428: F3 0F 11 54 24 08 - movss [esp+08],xmm2
godfather2.exe+5AB42E: 73 0D - jae godfather2.exe+5AB43D
godfather2.exe+5AB430: F3 0F 10 47 14 - movss xmm0,[edi+14]
godfather2.exe+5AB435: 0F 2F C8 - comiss xmm1,xmm0
godfather2.exe+5AB438: 73 03 - jae godfather2.exe+5AB43D
godfather2.exe+5AB43A: 0F 28 C1 - movaps xmm0,xmm1
godfather2.exe+5AB43D: 8B 4F 20 - mov ecx,[edi+20]
godfather2.exe+5AB440: 85 C9 - test ecx,ecx
// ---------- INJECTING HERE ----------
godfather2.exe+5AB442: F3 0F 11 47 10 - movss [edi+10],xmm0
// ---------- DONE INJECTING ----------
godfather2.exe+5AB447: 74 28 - je godfather2.exe+5AB471
godfather2.exe+5AB449: 56 - push esi
godfather2.exe+5AB44A: 8D 9B 00 00 00 00 - lea ebx,[ebx+00000000]
godfather2.exe+5AB450: D9 47 10 - fld dword ptr [edi+10]
godfather2.exe+5AB453: 8B 11 - mov edx,[ecx]
godfather2.exe+5AB455: 8B 02 - mov eax,[edx]
godfather2.exe+5AB457: 8B 71 04 - mov esi,[ecx+04]
godfather2.exe+5AB45A: 83 EC 08 - sub esp,08
godfather2.exe+5AB45D: D9 5C 24 04 - fstp dword ptr [esp+04]
godfather2.exe+5AB461: D9 44 24 14 - fld dword ptr [esp+14]
}
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there is also a screenshot of the health value, what access to it after someone shot the player
Description: |
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Filesize: |
18.23 KB |
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2782 Time(s) |

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ParkourPenguin I post too much
Reputation: 152
Joined: 06 Jul 2014 Posts: 4700
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Posted: Wed Oct 18, 2023 4:20 pm Post subject: |
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paindubreak wrote: | Code: | label(vie)
...
INJECT:
jmp newmem
vie:
dd (float)1.0
return: |
| `vie` is just a label, not an alloc. When you put it under `INJECT:` it gets written to the injection point. There's even the `return:` label there too...
No need to write a float to `vie`, just leave it at 0.
Are you sure you want to save esi and not edi?
Move `vie` under the code in `newmem:` to stop the script from crashing the game:
Code: | label(vie)
newmem:
mov [vie], esi
add [vie],10
code:
movss [edi+10],xmm0
jmp return
vie:
dd 0
INJECT:
jmp newmem
return: |
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Wed Oct 18, 2023 6:57 pm Post subject: |
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Assuming that I have not made any errors and that this is what you are actually wanting to do, then this should capture the health address. Once activated, click the box in CE that says 'add address manually'. Check the pointer box and put vie in the address field (at the bottom). Change the value type to float and click okay.
Code: | [ENABLE]
aobscanmodule(INJECT,godfather2.exe,F3 0F 11 47 10 74) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
label(vie)
registersymbol(vie)
registersymbol(INJECT)
newmem:
push edx
lea edx,[edi+10]
mov [vie],edx
pop edx
code:
movss [edi+10],xmm0
jmp return
INJECT:
jmp newmem
vie:
dd 0
return:
[DISABLE]
INJECT:
db F3 0F 11 47 10
unregistersymbol(vie)
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: godfather2.exe+5AB442
godfather2.exe+5AB420: 0F 2F C1 - comiss xmm0,xmm1
godfather2.exe+5AB423: F3 0F 10 57 10 - movss xmm2,[edi+10]
godfather2.exe+5AB428: F3 0F 11 54 24 08 - movss [esp+08],xmm2
godfather2.exe+5AB42E: 73 0D - jae godfather2.exe+5AB43D
godfather2.exe+5AB430: F3 0F 10 47 14 - movss xmm0,[edi+14]
godfather2.exe+5AB435: 0F 2F C8 - comiss xmm1,xmm0
godfather2.exe+5AB438: 73 03 - jae godfather2.exe+5AB43D
godfather2.exe+5AB43A: 0F 28 C1 - movaps xmm0,xmm1
godfather2.exe+5AB43D: 8B 4F 20 - mov ecx,[edi+20]
godfather2.exe+5AB440: 85 C9 - test ecx,ecx
// ---------- INJECTING HERE ----------
godfather2.exe+5AB442: F3 0F 11 47 10 - movss [edi+10],xmm0
// ---------- DONE INJECTING ----------
godfather2.exe+5AB447: 74 28 - je godfather2.exe+5AB471
godfather2.exe+5AB449: 56 - push esi
godfather2.exe+5AB44A: 8D 9B 00 00 00 00 - lea ebx,[ebx+00000000]
godfather2.exe+5AB450: D9 47 10 - fld dword ptr [edi+10]
godfather2.exe+5AB453: 8B 11 - mov edx,[ecx]
godfather2.exe+5AB455: 8B 02 - mov eax,[edx]
godfather2.exe+5AB457: 8B 71 04 - mov esi,[ecx+04]
godfather2.exe+5AB45A: 83 EC 08 - sub esp,08
godfather2.exe+5AB45D: D9 5C 24 04 - fstp dword ptr [esp+04]
godfather2.exe+5AB461: D9 44 24 14 - fld dword ptr [esp+14]
} |
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paindubreak Newbie cheater
Reputation: 0
Joined: 06 Jan 2023 Posts: 11
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Posted: Thu Oct 19, 2023 10:27 am Post subject: |
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i have tried the things you said but it crash again, also i misstyped, it was edi and not esi. Also i have tried you code ++METHOS and its again crashed
Code: |
[ENABLE]
aobscanmodule(INJECT,godfather2.exe,F3 0F 11 47 10 74) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
label(vie)
newmem:
mov [vie], edi
add [vie],10
code:
movss [edi+10],xmm0
jmp return
vie:
dd 0
INJECT:
jmp newmem
return:
registersymbol(vie)
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 47 10
unregistersymbol(vie)
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: godfather2.exe+5AB442
godfather2.exe+5AB420: 0F 2F C1 - comiss xmm0,xmm1
godfather2.exe+5AB423: F3 0F 10 57 10 - movss xmm2,[edi+10]
godfather2.exe+5AB428: F3 0F 11 54 24 08 - movss [esp+08],xmm2
godfather2.exe+5AB42E: 73 0D - jae godfather2.exe+5AB43D
godfather2.exe+5AB430: F3 0F 10 47 14 - movss xmm0,[edi+14]
godfather2.exe+5AB435: 0F 2F C8 - comiss xmm1,xmm0
godfather2.exe+5AB438: 73 03 - jae godfather2.exe+5AB43D
godfather2.exe+5AB43A: 0F 28 C1 - movaps xmm0,xmm1
godfather2.exe+5AB43D: 8B 4F 20 - mov ecx,[edi+20]
godfather2.exe+5AB440: 85 C9 - test ecx,ecx
// ---------- INJECTING HERE ----------
godfather2.exe+5AB442: F3 0F 11 47 10 - movss [edi+10],xmm0
// ---------- DONE INJECTING ----------
godfather2.exe+5AB447: 74 28 - je godfather2.exe+5AB471
godfather2.exe+5AB449: 56 - push esi
godfather2.exe+5AB44A: 8D 9B 00 00 00 00 - lea ebx,[ebx+00000000]
godfather2.exe+5AB450: D9 47 10 - fld dword ptr [edi+10]
godfather2.exe+5AB453: 8B 11 - mov edx,[ecx]
godfather2.exe+5AB455: 8B 02 - mov eax,[edx]
godfather2.exe+5AB457: 8B 71 04 - mov esi,[ecx+04]
godfather2.exe+5AB45A: 83 EC 08 - sub esp,08
godfather2.exe+5AB45D: D9 5C 24 04 - fstp dword ptr [esp+04]
godfather2.exe+5AB461: D9 44 24 14 - fld dword ptr [esp+14]
}
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ParkourPenguin I post too much
Reputation: 152
Joined: 06 Jul 2014 Posts: 4700
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Posted: Thu Oct 19, 2023 10:44 am Post subject: |
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Maybe it's the default symbol name "INJECT". That name has to be unique- you can't use "INJECT" in two different scripts.
Could also be that the aob pattern isn't unique, but if you let CE generate that, it should be fine.
If it's just that script that doesn't work in isolation (not doing anything else), suspend the game (Advanced options -> pause), enable the script, set a breakpoint at the injection point, and step through your code to see where it crashes.
_________________
I don't know where I'm going, but I'll figure it out when I get there. |
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Thu Oct 19, 2023 1:29 pm Post subject: |
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In addition to what ParkourPenguin has stated, try creating a new script for that injection location, that is CE-generated (vanilla script, with no modifications), and add it to your table. Enable it to see if it crashes.
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paindubreak Newbie cheater
Reputation: 0
Joined: 06 Jan 2023 Posts: 11
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Posted: Tue Oct 24, 2023 1:52 pm Post subject: |
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i fixed the problem, thanks a lot ! i have another problem but i will create a new topic
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++METHOS I post too much
Reputation: 92
Joined: 29 Oct 2010 Posts: 4197
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Posted: Tue Oct 24, 2023 2:36 pm Post subject: |
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It would be good to explain what the issue was and how you resolved it so that people can learn from this thread.
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paindubreak Newbie cheater
Reputation: 0
Joined: 06 Jan 2023 Posts: 11
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Posted: Tue Oct 24, 2023 3:20 pm Post subject: |
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i ve just did what you said, i put the 'vie' thing before the INJECT: and now, literally almost every script that i do works.
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Tue Oct 24, 2023 7:14 pm Post subject: |
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changing label(vie) to alloc(vie,4) would also fix it
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