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Question about beakpoint in cheat engine.

 
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bshi02
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PostPosted: Mon Mar 13, 2023 10:52 pm    Post subject: Question about beakpoint in cheat engine. Reply with quote

I found an address which seems to cause to pass a day in game(Princess maker3 HD).
So I set a breakpoint on this address(56847B4928)

As soon as Game(Princess maker3 HD) reached breakpoint and it stop executing, So I clicked "step into(F7)"in order to execute a single instruction, But It seems that I could not manipulate CE's debugger anymore.It is the same with the effects of run(F9), not able to execute a single instruction.
I recorded a video like below dropbox link in order to demonstrate this symptom more precisely.

dropbox . com/s/ocyif3q65e05ste/pm3_cheat%20engine.mp4

frankly speaking,Although I am not familiar with assembly language,But I have some experience to make and debug some C language code with codeblocks.
As far as I remember, If I trigger "step into" in succession in codeblocks debugger,It should show the flow of code from the breakpoint.
But It seems that debugger of CE is not able to execute a single instruction from the address of breakpoint.
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++METHOS
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PostPosted: Mon Mar 13, 2023 11:12 pm    Post subject: Reply with quote

After checking to see what writes to the address, click 'Stop' in the debugger window before setting a breakpoint in memory viewer. Try that and see if it works.
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bshi02
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PostPosted: Tue Mar 14, 2023 12:03 am    Post subject: Reply with quote

++METHOS wrote:
After checking to see what writes to the address, click 'Stop' in the debugger window before setting a breakpoint in memory viewer. Try that and see if it works.


Thank you very much for your reply!
When I click stop button in the viewer(window) of "following opcodes write to XXXX" "Step into" works exactly as I want. Very Happy
It seems that if a breakpoint is triggered, It would be conflict with another debugger in the viewer(window) of "following opcodes write to XXXX".
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