Posted: Mon Dec 12, 2022 10:07 pm Post subject: Auto change every value accessed by an address
Hi!.
I have an address that accesses a alot of other addressed with values. Alot of these values only show up at certain points in the game requiring them to be accessed. So I have to manually check each value accessed every few mins since new addressed keep showing up so I have to manually change them as they show up. I want a float (3.00) to be added to each of these addresses automatically so I dont have to keep checking every time
I got the static address which I assume is a function, writing or accessing to these addresses.
its GoW.exe+64DE45 - F3 41 0F10 4E 68 - movss xmm1,[r14+68]
how would I go about telling this function to add the float (3.00) to every address it accesses even though not all addresses are showing since they update and get added as I play the game
It depends, if this address only accesses these instructions ONCE when you want to use them, then you can simply use the AA template to add the value 3 (ADDSS) to them.
If it accesses your instructions hundreds or thousands of times a second, then you might be better off with assigning a hotkey or a timer that adds 3 to the next accessed value upon trigger.
Posted: Tue Dec 13, 2022 5:36 am Post subject: Re: Auto change every value accessed by an address
Aziixz wrote:
how would I go about telling this function to add the float (3.00) to every address it accesses even though not all addresses are showing since they update and get added as I play the game
-Use injection. Create an auto assembly script that will apply these changes to all of the addresses that the instruction accesses. There are a lot of tutorials available that will show you how to do this. It is very simple.
Could oyu linke me some tutorials specific to changing every address accessed I looked throught cheat engine forums but didn't find many or don't know enough to identify which tutorial applies to what I want.
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