Posted: Sat Oct 08, 2022 3:16 pm Post subject: how to recreate plugin sdk from c++ to lua
Let's say that game is having documented plugin sdk
But one question, how to recreate this to lua?
structs are made with class and casually functions are called by: ((void ...)(...)address)(parameters)
Joined: 09 May 2003 Posts: 25785 Location: The netherlands
Posted: Sat Oct 08, 2022 4:55 pm Post subject:
that depends. But executeCodeEx , executeMethod, and createRemoteExecutor() with executestubs can be usually be used for that if you know the address and parameters
And in worst case scenario you can always write stubs using the c-compiler and call those _________________
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