Posted: Fri Jun 25, 2021 11:17 am Post subject: EAX and RAX Registers (Both in same game)
So, I'm trying to make a trainer for Hades, a steam game, and I'm having troubles.
Whenever I run a pointer scan I don't get any results, so I was going to use AOB to just NOP the decrease, but the health value gets passed between RAX and EAX and it crashes the game; because it's no longer passing values between mem and registers (I'm guessing).
So my question is: I thought x64 used RAX etc and x86 used EAX, but it appears both are in this game.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum