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I can no longer narrow down pointer scan results.

 
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helldiver41
How do I cheat?
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Joined: 30 Dec 2021
Posts: 2

PostPosted: Thu Dec 30, 2021 5:09 am    Post subject: I can no longer narrow down pointer scan results. Reply with quote

First of all, please forgive my poor English skills.

I think I've read through several guides on pointer scans or multipointer scans and debugging address accesses.

and I tried to change the value through the procedure below.

--------------------------
1. Find the address to a value and create a pointer map
2. After restarting the computer, create a pointer map with a different name.
(I thought that more point maps in this would improve the quality of the result, so I made 4 of them.)
3. created the Ptr by specifying the address via the Pointer Scanner's compare Pointmap option without restarting the computer after the last pointmap creation.
4. restarted the game to get a new address for the value.
5. entered the address into the scanner multiple times through the above procedure, but the results did not diminish.
6. I tried adjusting the offset value and level, but the more I increased, the more the number of results increased. (8192,7 / 65535,9 / 100000, 9)
(I don't have the patience to wait for a scan like offset level 15 or 20, and looking at the multiple answers I know that usually it doesn't help.)

In the above procedure, if you randomly generate a pointer out of 372 results and change the value, it will fluctuate. However, when I restart the computer, the address is not read at first.

I tried using the access debugger, but it only shows something simple like "mov [edx],esi and the address is also exactly the one I found.

Some pointers have high offset levels, some have low offset levels.

How do I make the pointer look up the address at once?
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MDV
How do I cheat?
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Joined: 31 Dec 2021
Posts: 1

PostPosted: Fri Dec 31, 2021 9:54 pm    Post subject: Reply with quote

Not sure if this helps at all, but

When you're adjusting the scan level, if you want less but more stable results, you should lower the level, and if you want more but less stable results, you should raise the level.

Also, I'm not sure if this is the "correct" way of locating pointers, as I'm fairly new to cheat engine, but the way to find pointers that I've found to work the best is to:

1. find your value and generate a pointermap
2. restart the program you're scanning (idk what you're scanning but you shouldn't need to restart your whole computer just for the addresses to change)
3. find the value again and generate a pointermap
4. go into the access debugger and find the offset between the brackets (you don't have to worry about this as your offset is 0)
5. scan, exactly how you described (this should generate a ton of pointers just as you said)
6. scroll through the scan and add 10-20 pointers into your address list. Make sure the addresses you're pulling are dispersed throughout the scan and aren't all right next to eachother.
7. restart your program.
8. Go through all of the pointers on your address list. A lot probably don't work but hopefully some still do. Delete the ones that dont and then restart your program again and delete the broken pointers again. You can then select one of your pointers that still work and use it, but I recommend you keep the other pointers hidden away under a header somewhere in your table for a while just in case your pointer suddenly stops working.
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helldiver41
How do I cheat?
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Joined: 30 Dec 2021
Posts: 2

PostPosted: Mon Jan 10, 2022 11:37 am    Post subject: Reply with quote

MDV wrote:
Not sure if this helps at all, but

When you're adjusting the scan level, if you want less but more stable results, you should lower the level, and if you want more but less stable results, you should raise the level.

Also, I'm not sure if this is the "correct" way of locating pointers, as I'm fairly new to cheat engine, but the way to find pointers that I've found to work the best is to:

1. find your value and generate a pointermap
2. restart the program you're scanning (idk what you're scanning but you shouldn't need to restart your whole computer just for the addresses to change)
3. find the value again and generate a pointermap
4. go into the access debugger and find the offset between the brackets (you don't have to worry about this as your offset is 0)
5. scan, exactly how you described (this should generate a ton of pointers just as you said)
6. scroll through the scan and add 10-20 pointers into your address list. Make sure the addresses you're pulling are dispersed throughout the scan and aren't all right next to eachother.
7. restart your program.
8. Go through all of the pointers on your address list. A lot probably don't work but hopefully some still do. Delete the ones that dont and then restart your program again and delete the broken pointers again. You can then select one of your pointers that still work and use it, but I recommend you keep the other pointers hidden away under a header somewhere in your table for a while just in case your pointer suddenly stops working.



I'm very late to thank you. please forgive me
Your answer was helpful.
Although it's late, Happy New Year.
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