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Teleport Script - Minecraft Dungeons

 
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Realbot
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PostPosted: Wed Dec 29, 2021 8:16 am    Post subject: Teleport Script - Minecraft Dungeons Reply with quote

I am attempting to make an AOB script to teleport the player to specific locations on the map.

I have found the co ordinates for the character in game.

the co ordinates are held in the xmm12 registry.

The script I made only writes to one of the 3 co ordinates, which in turn teleports me to where I dont want to be.

Is my script completely wrong or is there something else that I should be doing?



AOB.PNG
 Description:
this is the AOB for one coordinate
 Filesize:  15.08 KB
 Viewed:  2225 Time(s)

AOB.PNG



F5coordinate.PNG
 Description:
these are what accesses the co ordinates
 Filesize:  83.56 KB
 Viewed:  2225 Time(s)

F5coordinate.PNG



registry.PNG
 Description:
registry for xmm12, can see all 3 co ordinates in here
 Filesize:  10.37 KB
 Viewed:  2225 Time(s)

registry.PNG



coord.PNG
 Description:
Player co ordinates
 Filesize:  3.32 KB
 Viewed:  2225 Time(s)

coord.PNG



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Frouk
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PostPosted: Wed Dec 29, 2021 10:57 am    Post subject: Reply with quote

for teleports you need to literally write coordinates to the address
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ParkourPenguin
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PostPosted: Wed Dec 29, 2021 12:50 pm    Post subject: Reply with quote

"movss" means "move scalar single". It will only move the first value in the xmm register.

Use movups to move an entire 16-byte xmm register. The memory you're reading to/from should be 16 bytes as well, not 8.

The second instruction under newmem doesn't do what you think it does. The previous instruction wrote the first value in the xmm register to that memory location- they're the same value. That makes the second instruction almost pointless, except for the side effect that it will also zero the other 3 values in the xmm register.

Copying the address (search "injection copy") and using hotkeys to change the address might be easier.

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