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vovasivy Cheater Reputation: 0
Joined: 09 Jun 2021 Posts: 39
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vovasivy Cheater Reputation: 0
Joined: 09 Jun 2021 Posts: 39
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Posted: Thu Sep 23, 2021 7:46 pm Post subject: Foundlist Filter |
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Not interested?
That I'm the only one who has problems finding game values?
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Dark Byte Site Admin Reputation: 458
Joined: 09 May 2003 Posts: 25291 Location: The netherlands
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Posted: Fri Sep 24, 2021 1:53 am Post subject: |
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it's not that easy.
The foundlist shows entries based on the index, and just looking at an entry loads it from disk at the same offset
To apply a filter you'll have to create a new list and then walk through the foundlist and populate the new list based on the result. It won't affect the scan results, unless you go really far and build new scanfiles
It may be very slow
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vovasivy Cheater Reputation: 0
Joined: 09 Jun 2021 Posts: 39
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Posted: Fri Sep 24, 2021 4:11 am Post subject: Foundlist Filter |
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Thank you for responding.
Your competitor (I hope you understand who I'm talking about) has: "Dropout by formula" works very slowly, but with a small number of remaining addresses(10,000 or less) it is tolerable, and it can be useful. No need to restart the game and go through the changed/unchanged chain again.
If not add filter, then you can at least add Scanresult with custom names to the Lua dropout formula in addition to Value, Previousvalue.
Can you tell me how to modify this script from this topic: forum.cheatengine.org/viewtopic.php?t=593803&sid=b66949f5389e75a717ed8f368c814d3c for a condition with a custom number of arguments(Scanresult)
Once again, I apologize for my English.
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